GMforPowergamers
Legend
Hey guys.
As some of you know I am an aspiring writer. One of my mentors suggested since I love this game and play so much I should get my feet wet with writing adventures for the DMGuild. So another writer friend and I are working on a series of adventures and going to put them up soon. I wanted some feed back though. I know we all make fun of the 'read this' text in old adventures. How much of that do you think is worth putting in a modern one?
I already have a background, and a bunch of sidebars to help the DM understand or explain, but I thought it best if the DM used there own words instead of mine...
I'm looking for some thoughts on this... what do you guys think?
				
			As some of you know I am an aspiring writer. One of my mentors suggested since I love this game and play so much I should get my feet wet with writing adventures for the DMGuild. So another writer friend and I are working on a series of adventures and going to put them up soon. I wanted some feed back though. I know we all make fun of the 'read this' text in old adventures. How much of that do you think is worth putting in a modern one?
I already have a background, and a bunch of sidebars to help the DM understand or explain, but I thought it best if the DM used there own words instead of mine...
I'm looking for some thoughts on this... what do you guys think?
 
				 
 
		 
 
		 
 
		 Focus on the senses: What does the place look, smell, sound like first. Then go with some concrete items: exits, large items. If there's more than one entrance don't assume an entrance for the description.
 Focus on the senses: What does the place look, smell, sound like first. Then go with some concrete items: exits, large items. If there's more than one entrance don't assume an entrance for the description. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		