2WS-Steve
First Post
I'll suggest s little house rule I've been contemplating for a while:
All skills are class skills.
BTW, this applies to both PCs and NPCs.
One of the biggest bears for me in NPC creation is keeping track of what skill points are spent at what level. By making all skills the same cost all I need to do is total up the skill points from all the classes and allocate them.
I'm definitely going to use this rule in d20 Modern and Grim Tales campaigns since the skill lists for those aren't really part of the balancing points for the classes anyway.
I'd also like to do this for D&D. Roleplaying-wise it seems right that a fighter might have good Spot and Listen skills--I figure a lot of fighters spend much of their time on guard duty. Even more unusual skill choices could be justified: if a player builds a fighter and dumps his points in Spellcraft and Knowledge (arcana) perhaps he works for a wizard or spends his time hunting down rogue spellcasters. Wizards with stealth skills might be scouting types. It should open up a bunch of ways for players to give their characters distinctive personalities, even at low level or if they went the ordinary, Wizard all the way up, class route. I figure, at worst, it makes player characters slightly more effective.
The only downside is that it might make some of the diverse skill classes like rogues, bards, druids, barbarians, and rangers a bit less effective relative to the other classes. I'm not sure if this is a real problem--if it is then I'd give those classes +1 sp per level.
All skills are class skills.
BTW, this applies to both PCs and NPCs.
One of the biggest bears for me in NPC creation is keeping track of what skill points are spent at what level. By making all skills the same cost all I need to do is total up the skill points from all the classes and allocate them.
I'm definitely going to use this rule in d20 Modern and Grim Tales campaigns since the skill lists for those aren't really part of the balancing points for the classes anyway.
I'd also like to do this for D&D. Roleplaying-wise it seems right that a fighter might have good Spot and Listen skills--I figure a lot of fighters spend much of their time on guard duty. Even more unusual skill choices could be justified: if a player builds a fighter and dumps his points in Spellcraft and Knowledge (arcana) perhaps he works for a wizard or spends his time hunting down rogue spellcasters. Wizards with stealth skills might be scouting types. It should open up a bunch of ways for players to give their characters distinctive personalities, even at low level or if they went the ordinary, Wizard all the way up, class route. I figure, at worst, it makes player characters slightly more effective.
The only downside is that it might make some of the diverse skill classes like rogues, bards, druids, barbarians, and rangers a bit less effective relative to the other classes. I'm not sure if this is a real problem--if it is then I'd give those classes +1 sp per level.
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