Felon said:4th
Globe of Invulnerability, Lesser
Secure Shelter
Assay Resistance
Channeled Pyroburst
Energy Spheres
Wall of Fire
Wingbind
Celerity, Lesser
Heart of Earth
True, and it certainly was one of my last and most painful cuts. The deciding factor? A six-member party with lots of melee characters who don't much like their path to opponents cluttered up with the likes of webs and EBT's. Let's face it, if I expect them to tank for me, I've got to accomodate them as well.Mort said:Evard's black tentacles is an amazing 4th level battlefield control spell and should not be left off, especially if conjuration is a specialty.
Felon said:True, and it certainly was one my last and most painful cuts. The deciding factor? A six-member party with lots of melee characters who don't their path to opponents cluttered up with the likes of webs and EBT's. Let's face it, if I expect them to tank for me, I've got to accomodate them as well.
Felon said:Being a focused specialist, I have to slash three schools (not two). Definite keepers are evocation (my specialty), conjuration, and transmutation. Of course, divination can't be dropped, so that leaves necromancy, enchantment, illusion, and abjuration. Which should I keep and why?
Felon said:I got access to the Magic Item Compendium here, but rather than comb through the whole thing, maybe you guys can point out a few nifty items?
And let's not forget P from E.Drowbane said:Abjuration is the only one of those four that you "can't live without". Necromancy and Enchantment are heavily nerfed by a single spell each (Death Ward, and Mind Blank, respectively).