Jack Simth
First Post
At Epic, CR 35?
Not Lich - a Phylactory is too vulnerable; go with a Ghost.
Same CR adjustment (+2), but a different set of abilities, and *unkillable* at that many HD.
The Ghost gets +4 Charisma, not +2 Int/Wis/Cha, no DR, and a Deflection bonus based on Charisma instead of a Natural Armor bonus.
If she didn't die with any actual equipment, there's nothing to rob from her grave. Instead, she can simply Plane Shift (or Gate) to somewhere to pick stuff up and equip, at which point it functions normally for her. Once off the Ethereal plane, she is *potentially* a corporeal critter.
If you arrange to make her Charisma-based, rather than Intelligence based (One of my favorites for that is Sorcerer 5/Mage of the Arcane Order 10/Archmage 5 - but you need another 13 levels for CR 35 - I'm sure there's a few PrC's out there that'll do the job nicely; Incantatrix, maybe) and find a way to swap out spells known as needed (Polymorph into a non-undead to eliminate the immunity to Mind-affecting stuff, Use Limited Wish under Magic/Psionics transparency to duplicate the Psion/Wilder 4 Psychic Reformation power, and permit the Polymorph to expire - or dispel it). She ends up looking like a Wizard - with no spellbook, spontaneous casting, and the ability to change spells known on a moment's notice.
If your players are being a little cheesy with the Epic spells, do the same. Lots of 17th level casters under her belt? Each 9th level spell slot is a -17 mitigating factor. She's buffed up the wazzo basically permanently (stat buffs with Extended Duration until it hits a year+, everything else with the *5 Permanent factor). Of course, she can also do mean things - Permanently Summon Solars, for instance, and force them to use their powers for evil - or a Great Wyrm Prismatic Dragon - or make herself immune to any spell of 11th level or lower (epic Ward seed actually permits this - how ofted do your players go to the trouble of Crafting an Epic spell that deliberately puts it's own spell level over 10th? Vlaakith, setting the Ward in place, knows to do so.... but your players might not have warning - could be fun on the first encounter).
Not Lich - a Phylactory is too vulnerable; go with a Ghost.
Same CR adjustment (+2), but a different set of abilities, and *unkillable* at that many HD.
The Ghost gets +4 Charisma, not +2 Int/Wis/Cha, no DR, and a Deflection bonus based on Charisma instead of a Natural Armor bonus.
If she didn't die with any actual equipment, there's nothing to rob from her grave. Instead, she can simply Plane Shift (or Gate) to somewhere to pick stuff up and equip, at which point it functions normally for her. Once off the Ethereal plane, she is *potentially* a corporeal critter.
If you arrange to make her Charisma-based, rather than Intelligence based (One of my favorites for that is Sorcerer 5/Mage of the Arcane Order 10/Archmage 5 - but you need another 13 levels for CR 35 - I'm sure there's a few PrC's out there that'll do the job nicely; Incantatrix, maybe) and find a way to swap out spells known as needed (Polymorph into a non-undead to eliminate the immunity to Mind-affecting stuff, Use Limited Wish under Magic/Psionics transparency to duplicate the Psion/Wilder 4 Psychic Reformation power, and permit the Polymorph to expire - or dispel it). She ends up looking like a Wizard - with no spellbook, spontaneous casting, and the ability to change spells known on a moment's notice.
If your players are being a little cheesy with the Epic spells, do the same. Lots of 17th level casters under her belt? Each 9th level spell slot is a -17 mitigating factor. She's buffed up the wazzo basically permanently (stat buffs with Extended Duration until it hits a year+, everything else with the *5 Permanent factor). Of course, she can also do mean things - Permanently Summon Solars, for instance, and force them to use their powers for evil - or a Great Wyrm Prismatic Dragon - or make herself immune to any spell of 11th level or lower (epic Ward seed actually permits this - how ofted do your players go to the trouble of Crafting an Epic spell that deliberately puts it's own spell level over 10th? Vlaakith, setting the Ward in place, knows to do so.... but your players might not have warning - could be fun on the first encounter).