Bullet Points - Critical Locations


log in or register to remove this ad

Some of those were very odd questions. But I'm glad that people who were confused got their questions answered.

And now ... now I know everything I need to know about the trash buoy at McDonald's when/if somebody decides to ... hide in one when getting shot at or something.

--fje
 

HeapThaumaturgist said:
Some of those were very odd questions. But I'm glad that people who were confused got their questions answered.

And now ... now I know everything I need to know about the trash buoy at McDonald's when/if somebody decides to ... hide in one when getting shot at or something.

--fje

You can tip them over and spill trash, I guess...
 

Yeah, I went overbaord with information on that one. I did it on purpose, for two reasons. First, I was so floored by the question (more than one person sent it in) that I figured I'd better to give as much information as possible, becuase I couldn't imagine what those people felt were crucial data. (I applied the same theory to the tvs in the bowling alley, for example).

Second, my first regular job was at a food court, and I figured I might was well put that old information and real-world experience to good use. It's not like it's ever likley to come up in rpg design again.
 

OStephens said:
Second, my first regular job was at a food court, and I figured I might was well put that old information and real-world experience to good use. It's not like it's ever likley to come up in rpg design again.

Nice!
 

OStephens said:
Yeah, I went overbaord with information on that one. I did it on purpose, for two reasons. First, I was so floored by the question (more than one person sent it in) that I figured I'd better to give as much information as possible, becuase I couldn't imagine what those people felt were crucial data. (I applied the same theory to the tvs in the bowling alley, for example).

Second, my first regular job was at a food court, and I figured I might was well put that old information and real-world experience to good use. It's not like it's ever likley to come up in rpg design again.

It brought back some memories of being the trash-slogger at the local supermarket. Bad memories. :)

I worked there at the downslope of the business. The manager was trying to hold onto every red cent ... so by the time things got thrown out, they'd been needing to be thrown out for a while.

Pickles, for instance. One "pickles" something to keep it from going bad. A pickle is a preserved vegetable of some type. Pickles don't go bad. They go criminally insane. There is a supernatural odor to rotting pickle relish that lingers on you, driving you slowly mad. I've never been quite the same man after that day ...

--fje
 

Remove ads

Top