Bullrushing Warforged Juggernaut

The pushback feat in MiniHB synergizes nicely with the juggernaut's bonus damage on bull-rush thing. The feat lets you make a free 5' bull-rush attempt each round.

2 levels of psychic warrior (& 12+ wis) work very well for warforged meleers, mostly because of expansion, but the bonus feats are good, too.
 

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Boondoggle said:
The pushback feat in MiniHB synergizes nicely with the juggernaut's bonus damage on bull-rush thing. The feat lets you make a free 5' bull-rush attempt each round.

2 levels of psychic warrior (& 12+ wis) work very well for warforged meleers, mostly because of expansion, but the bonus feats are good, too.

The hurling charge feat also looks very nice.

Another mod to the warforged I was thinking about was some sort of harpoon gun. Have it fire like a great crossbow and attach to his shoulder, slipping back to a backpack position when not in use. However, instead of crossbow bolts, it fires a harpoon (complete with trailing chain) and functions just like the weapon from Arms & Equipment (except it would be fired as a missile weapon instead of a throwing weapon - so no Str bonus to dmg).
 

Gaiden said:
I was considering a warforged component that gave 2 additional legs (like something out of Robot Jox) and when I looked around, found the artifact in the ECS: tauric belt. It seems to me somewhat ridiculous that this item is an artifact. Regardless, I want a less powerful version that is more a mechanical upgrade than a magical item.

How about: Quadraped Component - the warforged goes through an artificing process that removes its current biped legs replacing them with a square based quadraped system for a stability bonus (+4 vs. trip, bullrushing, etc.) and +10' movement. That in and of itself seems that it should not be that expensive - perhaps the same price as boots of springing and striding.

However, for flavor, it would make sense to get some additional benefits of a larger size: occupying a larger space, penalty to hit, penalty to AC, getting a boost to size related checks (grappling, bullrushing, etc.), and getting a str boost: +2 or +4.

However, I don't want the ability to use larger weapons, extended reach, or any of the traditional stat boosts (str/con) for increasing in size.

First off, is there anything like this already in existance? If not, what abilities do you think such a mod should have and how much should it cost?

Look to the Maug for inspiration ;)

They are in the FF and are intelegent constructs that can graft stuff on themselve (like a pair of giant stone rollers instead of legs). I don't think that it would be that offsides to adapt some of these grafts for warforged.
 

Hmmm....

how does that compare to a Druid/Barbarian build with Power Attack and Improved Bull Rush?

at 10th level:
Dr8/Barb2
wildshape to Dire Boar (Large, Str 27) (or rhino if you want the nasty charge damage)
cast Bite of the Wereboar (+4 enhancement bonus to St)
rage

at 20th level
Dr18/Barb2
wildshape to Triceratops (Huge, Str 30)
cast Bite of the Werebear (+16 enhancement bonus to St)
rage


+all sorts of other nasty buff spells...

Druids seem to do everything better.

-Stuart
 

szilard said:
Hmmm....

how does that compare to a Druid/Barbarian build with Power Attack and Improved Bull Rush?

at 10th level:
Dr8/Barb2
wildshape to Dire Boar (Large, Str 27) (or rhino if you want the nasty charge damage)
cast Bite of the Wereboar (+4 enhancement bonus to St)
rage

at 20th level
Dr18/Barb2
wildshape to Triceratops (Huge, Str 30)
cast Bite of the Werebear (+16 enhancement bonus to St)
rage


+all sorts of other nasty buff spells...

Druids seem to do everything better.

-Stuart

I agree, that is a nice build. however, for flavor reasons I don't want to go with a druid. I know it is a perfectly legal class for a warforged, but I just can't see it - mechanical and wildshaping just breaks my suspension of disbelief.
 

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