megamania
Hero
Jdvn1 said:Yeah, I know. I needed an "Eberron in five minutes" section of the book or something. "Big Dragons! Big boom! Scary!"
Thanks!
pages 8-9 of the campaign book the ten things you need to know
1 If it exists in D&D, then it has a place in Eberron
2 Tone and Attitude (few restrictions of alignment run game like an action movie)
3 A world of Magic technology = magic
4 A world of Adventure self explained
5 The Last War has ended- sort of. War is over but now begins the Cold War
6 The Five Nations The human nations that make up most of the continent
7 A world of Intrigue Cold War and constant threats against world peace
8 Dragonmark Dynasties They are above nations in many ways
9 Dragonshards strange cyrstals that boost magic, psionics and dragonmarks
10 New Races There are four common races new to Eberron Warforged, Changlings, Shifters and the Kalashtar
Makes it sound like an accident. This bump isn't an accident, though.