megamania
Hero
Jdvn1 said:Yeah, I know. I needed an "Eberron in five minutes" section of the book or something. "Big Dragons! Big boom! Scary!"
Thanks!
pages 8-9 of the campaign book the ten things you need to know
1 If it exists in D&D, then it has a place in Eberron
2 Tone and Attitude (few restrictions of alignment run game like an action movie)
3 A world of Magic technology = magic
4 A world of Adventure self explained
5 The Last War has ended- sort of. War is over but now begins the Cold War
6 The Five Nations The human nations that make up most of the continent
7 A world of Intrigue Cold War and constant threats against world peace
8 Dragonmark Dynasties They are above nations in many ways
9 Dragonshards strange cyrstals that boost magic, psionics and dragonmarks
10 New Races There are four common races new to Eberron Warforged, Changlings, Shifters and the Kalashtar