Keaggan
Game Master
GM Question: setting is a realistic post apocalypse and the PCs find a small black tower isilated in the flat sands. On top is the hatch to a burrried submarine; what 3 things are found inside?
1. Something interesting that adds flavor to the setting or situation?
2. Something useful that helps them survive longer or gives them potential advantage in the wasteland?
3. What obsticle or danger must be overcome?
1. Something interesting that adds flavor to the setting or situation?
2. Something useful that helps them survive longer or gives them potential advantage in the wasteland?
3. What obsticle or danger must be overcome?