D&D 5E Burning doors with firebolt

Make the PCs feel like heroes.

Counter argument: Don't make the Sorcerer feel like a hero by making the Rogue feel like a chump.

Making any Sorcerer/Wizard just blow doors away without breaking a sweat? Make sure you think of the long-term consequences of that ruling.
 

log in or register to remove this ad


Counter argument: Don't make the Sorcerer feel like a hero by making the Rogue feel like a chump.

Making any Sorcerer/Wizard just blow doors away without breaking a sweat? Make sure you think of the long-term consequences of that ruling.
Visit my prior post for examples on how a rogue could feel heroic doing it his way while a sorcerer could feel heroic doing it their way - and how each could be a very different experience.
 


Introduce a new cultivar of the classic Shrieker, that lives on ceilings and reacts to smoke rather than vibration....

Just be sure to feed it on a regular basis (once every few months is enough). When it gets hungry, have it chirp similar to a cricket.
 

In the original D&D there was a rule that there was a 10% chance that anything spoke common.

Read literally, that meant anything, even inanimate objects. We had an encounter where the party thief was listening at a door. There wasn't anything on the other side, but the door (having met that 10% chance) hating to disappoint, started making sounds so the Thief would have something to listen to. And as each person stopped to listen it made a different sound. Just for variety, you understand.

Note that, just because something can talk doesn't mean it can see or move, so asking random objects where the Orcs went, or where the commander hid the key to the chest was a universally fruitless endeavor.

But it did make for a fun game. :)

I am totally going to feature a magical door of deception now. Sentient and bored, always looking forward to some new, foolhardy adventurers to stumble down its corridor!
 


Remove ads

Top