mistrlittlejeans
First Post
I don't care if we do a persuasion test or not, but it's clear we have all not yet come together in terms of what we want this game to be. My concept was a social character, because the original pitch was for a sandbox game -- Constance's chances for social tests go out the bucket when we leave town, especially since we're can't get them done in town. So I don't care if it's lie or persuade or intimidate, or (as seems to be the case) nothing. I'm happy to rp talking to individuals if that's going to do anything. But I need to know if I'm just not being clear enough in my intentions, or if I am being clear, what the result is.
Right now I feel we're all struggling to do anything. Which is fair enough, since we're just meeting each other, and don't know each other's play styles. But there are things than need answers. One character has no clothes. The player chose that (not buying clothes was a choice), and it needs to be dealt with. Another wants armor because we fear we are going to be outclassed if we head off hunting. We're either going to get those things, or we're not. I understand if the answer's no -- we chose not to invest our 3 lifepaths worth of stuff in clothing or armor. But I feel we need to be guided here: call for a roll, or tell the elf to put on a dress, or say there's a single leather breastplate for the lot of us; or tell me I'm way off the mark here.
If our goal is just to get past the rp stuff to go kill things, I've got the wrong character. But I feel I'm not on the same page as everyone else right now, and I'd like to fix that.
I think a healthy mix of social and combat play would be great. I made Aurvang specifically for a dungeon-crawl, but it'd be a shame not to open up some social skills. I'm expecting a chance to do that. I'm sure there will be some social situations with the bandits and within the caves. I'm pretty sure the Caves of Chaos aren't just a closed dungeon with monsters, but I could be wrong. Anyways, I put my NPC cousin in the Caves, so there should be at least one dwarf t socialize with.
Also, there's no reason Constance couldn't try to persuade/convince 1, particularly starry-eyed Chevalier to join us; if nothing else because he fancies her.
Correct me if I'm wrong, but I think Engrishonly has been extremely busy so most of us have been entertaining ourselves trying to find ways to make tests. I think things will be more straight forward as we move on. Also, Avros is finished now, so we have the whole group.
There is one thing I'd like a little clarification with. I'm still not sure what the protocol is for Tests in BW. Does the player usually call for a test, or just state their intent/task and then the GM calls for the Test? I thought it was the latter, but from the boards I've read it seems more like the former. Maybe it's simply a healthy dose of the two.
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