Mercule
Adventurer
Only the halflings.Cannibalism.
Only the halflings.Cannibalism.
I noticed that a lot of villages in D&D don't actually have a graveyard.
I've always assumed the bodies just got up and walked away eventually. You don't actually need a necromancer to create undead, they just formalize the process and make it more efficient.
Graveyards cost money, only wealthy people use them. Poor people just move the corpse off to the side and wait for the supernatural to take its course.
Guys, no reason to debate this. The simple reason is; DMs don't like Necromancy in the hands of PCs. It creates huge numbers of bodies that insulate the PC against plot developments. You can't threaten a wizard that can just use a few of his class features and a loophole in a spell to turn a Death Tyrant into a subservient slave for an entire month and then just sick his floating skull of death lasers onto an unsuspecting dragon. You can't threaten a master Necromancer with a zombie plague when he can just say "No, you're going to put Terry the Tiefling down and do MY bidding now." And above all else, it's just a tremendous pain having to keep track of an army of zombies, whether the player or the DM is doing it, it's just a pain. So, most DMs don't bother broadcasting graveyards because they either A. hold no relevance to the story, or B. are trying to disencentive the party Necromancer from looking for an army to sack the town.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.