But I don't wanna be raised!

Wippit Guud said:
Is anyone else weird like me, and refuses to have any of their characters raised when they die?

I guess my reasoning is that since I have so many character ideas, and so few games, that I look at a character dying as an opportunity to try something different, rather than just "Oh, have to spend anoher 5000gp."

- Yes! Crisitunity!

Wierd like you? No :)

But I agree with the lack of raising dead characters... I don't do it often, if at all myself. But then, I'm usually the guy trying to kill your character :)

In all honesty, I tend not to seek ressurections for my characters because I tend to prefer lower magic campaigns, and those sorts of high level spells don't jump out as things my characters would want or wish for.
 

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To me it is the world myth, the reason it is possible but then as a DM I don't try and kill my players but it makes for cute lines..."I heard you were dead" "I get that a lot and I mean a lot."

Now the player could talk to the DM and play the character different, does the character now know what awaits him in the afterlife? Does he start to think he is immortal? Does madness set in, 'I am a vampire'. Does the characters alignment change? Does the character's race have issues with being raised?

There are a number of issue that a DM must think about and the feeling of the player is one of them, because it does relate to how they will play the character.
 

KenM said:
I did not want to be raised because of the XP penalty. I did not mind loosing the XP one time, but it gets old really fast.
You do realize that raise dead requires a willing recipient? If you don't want to have the character raised, it can't be forced.
 

I am playing a character for the first time EVER that would consent to being raised. He is a wizard that went from Slave to Slaver trained wizard who went to great lengths and much personal risk to free slaves and dispose of slavers while still appearing to be a slaver.

We are currently trying to resuce a friend who is trapped on Archeron and forced into slave labor. My character would rest most uneasy if that task was left undone.
 

Null Boundry said:
Weird. I could have sworn the point was to have fun.

This is the only game I play in, its halfway accross state, I have been playing in the game since before I moved accross state. When I drive 2+ hours to game only to have my character loose XP, its frustrating. I could bring in another character, but then that character would just loose XP for one reason or another. No fun, no point in playing.
 

I run (and play in) games that work by the book, so at least raise dead is fairly available. Nevertheless, most people (including me) seem to often prefer making a new character. I suspect that, unless one is particularly attached to the character, the idea of restarting the climb to the next level is boring, while trying a new concept is more interesting.
 

I disagree with most of the posters on this thread - if my character died I'd prefer that he be raised, especially if we're a long way into the campaign. I enjoy ongoing plots, recurring villains, and having a group of characters who have a history with eachother. Everything, from relationships to group tactics to an appreciation of the world's history grows as a character grows. Bringing in a new 7th level character to replace the dead one just isn't the same to me.
 

I get too attached to my characters to NOT want them raised. I find it hard to get a roleplaying "rythym" down when I have to switch characters too often.
 

Wippit Guud said:
Is anyone else weird like me, and refuses to have any of their characters raised when they die?
Only once. Had a monk back in 1E who picked up this habit of dying. That wouldn't actually have been so bad in that campaign as resurrections and even wishes to bring constitution back up were readily available for cash. The problem was getting the cash in the first place.

The group used a HORRIBLE system for dividing both treasure AND XP, where you got a share equal to your level. It sucked. I mean it sucked with Industrial Strength Cleaning Power. I had argued the point for a long time - but my characters were the ones with the short end of the stick so nobody else had a problem with it. What it came down to was that if you weren't one of the highest level members of the party and you ran into a streak of bad luck you couldn't even afford to continue to adventure.

So, my character borrowed a lot of money from other characters, died a few more times and I realized I could never, EVER get him out of debt. I simply informed everyone that even if they raised him he would refuse to ever pay back the money he owed. Unless they wanted to raise him for free and forgive all his debts there was no point in playing the character.

He was always one of my favorite characters but I can't tell you how p.o'd I was about having to retire him for such a stupid reason. It took several more months for other players to finally see the light after a few of their characters found themselves in a downward spiral.
 

Wippit Guud said:
Is anyone else weird like me, and refuses to have any of their characters raised when they die?

Ocassionally, it really depends on the character. There's always the thought that your current character died because he wasn't much good, time to try something different.

I've had one really memorable character who I want to bring back from the dead: Kyanus, an insanely heroic ranger (emphasis on insane) who survived the entire Serpent Amphora trilogy of adventures by managing to die at least once per adventure, and was brought back by increasingly strange (and non-monetary) methods. By the end of it he was certifiable, with no fear of either death or pain (it all paled to the experience of being unwillingly raised from the dead by Chardun's might, really), and he finally died by charging a storm hag while already nearly dead, because he was the only one who could engage her and stop her obliterating the rest of the party with spell. After that end no-one wanted to bring him back, me included, and he got his well-deserved rest.
 

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