Shard O'Glase
First Post
Henry said:
Heck yeah! People think qualifying as a PALADIN was hard in 1st edition AD&D??? The qualifications for being a true dweomercrafter were intense! But if you were specially built to try, and you got lucky with that roll to determine, you had access to STACKS of heka points. Most everyone else had to settle for being minor mages, with limited amounts of heka, or had to make pacts with devils or such to get more heka to cast spells.
The big bennefit of a true dweonmecrafter is that they could cast higher level spells in their specialty easier.(it was considered one level lower for the %check I beleive) The hecka were nice but if you were making a caster you usually had so many heka producing skills that the boost(usually around 500 points) you got from being a true caster was negligible. Now if you were a true arcane/divine(D&D terms) you had even more hecka but still I'm not sure the difference was that big an issue.
While character gen was a bear as I mentioned earlier god I loved it especially when making a spellcaster(or even a rich, old, spellcaster). And I really loved how spellcasting was a skill which any of the professions could learn.