Meloncov said:I suspect the game is worth significantly less then the brand as a whole:
kenobi65 said:Just to clarify...I believe that WotC bought the entirety of TSR, although, from a value standpoint, that largely consisted of D&D.
Meloncov said:I suspect the game is worth significantly less then the brand as a whole: I suspect D&D CRPGs and D&D novels make more money than the game itself.
Nifft said:And let's not forget the D&D movies!
... oh wait. Let's do exactly that.
mmadsen said:Does anyone know what kind of revenues WotC is bringing in (and what their free cash flows are) to justify that?
By way of comparison, SJ Games brought in $2.4 million last year
Excellent work, Maggan. Thanks. So, as a first stab, D&D brings in around $20 million in revenues and keeps about $2 million. That doesn't justify $30 million by a long shot, so there must be substantial earnings -- say, $4 million more -- coming from somewhere else (e.g. licensing).Maggan said:So, 53% of 36 million is ... hmmmm ... 19,08 million dollars that D&D the RPG brought in last year. And that WotC would have to sell around 650 000 books to bring in the 19,08 millions. With two books per month released, let's say 24 per year, if all books pulled collectively (which they don't) they would have to sell 27 000 copies each. Hmmm ... I always figured the numbers would be higher.
Let's also say they've got a 10% profit margin (because you can't make money on rpgs, or so I'm told), means that the cost for running the D&D RPG brand would be somewhere around 16 to 17 million dollars per year.
mmadsen said:Excellent work, Maggan. Thanks. So, as a first stab, D&D brings in around $20 million in revenues and keeps about $2 million. That doesn't justify $30 million by a long shot, so there must be substantial earnings -- say, $4 million more -- coming from somewhere else (e.g. licensing).
I'd bet the novels alone are a lot more than that. The D&D branded computer games probably are too. Assuming Maggan's numbers are even in the same ballpark as reality, I'd speculate that the novel and computer/video game revenues each outpace that of the game itself, meaning that $30 mil for D&D is probably grossly underestimated.mmadsen said:That doesn't justify $30 million by a long shot, so there must be substantial earnings -- say, $4 million more -- coming from somewhere else (e.g. licensing).
J-Dawg said:I'd bet the novels alone are a lot more than that. The D&D branded computer games probably are too. Assuming Maggan's numbers are even in the same ballpark as reality, I'd speculate that the novel and computer/video game revenues each outpace that of the game itself, meaning that $30 mil for D&D is probably grossly underestimated.
But that's complete guesswork.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.