Xarlen,
Here's one option for you.
Ulfgar Lionrider
Str 14 (6 pts)
Dex 12 (4 pts)
Con 18 (8 pts +2 dwarf +1 enhancement)
Int 12 (4 pts)
Wis 18 (10 pts +2 enchancement)
Cha 6 (0 pts -2 dwarf) (sorry, no undead turning for you, bucko!)
HP: 8 + 11d8 + 48 = 105
Feats: Power Attack, Cleave, Mounted Combat, Ride-by Attack, Spirited Charge
Skills:
- Ride(cc) +10 (7 ranks +2 synergy +1 Dex, but specialized in LIONS, not horses. RAWWR!)
- Handle Animal(cc) 5 ranks (providing synergy for Ride)
- speak Celestial. The rest of your meager skill points go into Concentrate. Then Heal, Spot and/or Listen.
Equipment (w/88K to spend):
- Large Shield and Full Plate with a low enhancement bonus (+1 or +2) but some special abilities (fortification, resistance, etc, whatever you feel you need)
- Heavy Mace w/some kind of energy bonus to damage (holy, flaming, etc)
- Amulet natural armor +2 or so
- +2 periapt Wisdom, or +4 if you can afford it
- "Spurs of Riding" -- +10 circumstance bonus to riding, mkt. value 2000gp (like a cloak of Elvenkind, but for Ride)
- Boots of Speed
- Potions, scrolls, cloak of resistance, and wands with any leftovers
Tactics:
- Enchant your armor, shield, and weapon up to +4 with Greater Magic Weapon and Magic Vestment. (The "natural" plus should only be +1 or +2 -- spend your money on energy bonuses, special abilities, and other magic items.) Buff with Bull's Strength and Endurance as well.
- Use Boots of Speed judiciously to buff yourself in combat: use the partial action to cast defensively to put up Divine Power, Righteous Might, Shield of Faith, etc. Then Full Attack with the remaining round. Repeat each round, and grow stronger as the battle continues.
- When there's some room to maneuver: summon a Celestial Lion or Celestial Dire Lion, hop onto it, and charge into battle! You can speak to the Lion and give it specific battle instructions in Celestial. Your Ride check is +15 (riding bareback). You can hop on the lion as a free action with a DC20 Ride check (that means armor check penalties... so that's another -6, so your total roll is +9. Not a big deal if you fail, you just don't look quite as cool.) The lion allows you to stick and move and do devastating charges. It also obviates your poor combat speed. The Dire Lion also has reach if anyone comes near to bother you while you're healing a friend.
Fully buffed, assume you rolled +4 on the Bull's strength and +2 on Endurance:
AC 34: 10, +12 Full Plate, +6 Large Shield, +1 Dex, +4 Shield of Faith, +2 Amulet Natural Armor, -1 Size (Righteous Might) = 34
HP 129: 105 +12 (Divine Power) +12 (Endurance, rolling +2) = 129
Att: +25/20/15: + 6 Str (bull's str + Righteous Might), +4 Mace, +4 Divine Favor, +Fighter BAB (Divine Power), -1 Size (Righteous Might)
Dam 5D6+14: Mace goes to 2D6 (Righteous Might), +4 Mace, +3D6 (Holy and Flaming), +6 Str (bull's strength & Righteous Might), +4 Divine Favor. Power Attack as necessary.
While charging on lionback you can't have Righteous Might going, unfortunately. So your Str goes down, but you get your size bonus back, plus charge & higher ground bonuses. Your attack bonus when charging will be +27, damage = 7D6+24. Again, power attack as necessary.
Domains: Unfortunately, I'm not sure what Clangeddin's domains are. If War is available, that gives you another +1 to hit and possibly a better weapon, plus many useful buffing spells. Strength gives you a 1-round enhancement bonus to Str of +12, and opens up Stoneskin. Earth also makes Stoneskin available.
I might have miscalculated a point or two here or there, but you get the general idea. Hope this helps!