Raven Crowking
First Post
In 3rd Edition, anyway, clerics don't need the permission of their gods to steal...erm, use....divine magic, so a heretic still gets spells. The "simple check" is true in 1e and 2e, but not in 3e.
RC
RC
Raven Crowking said:In 3rd Edition, anyway, clerics don't need the permission of their gods to steal...erm, use....divine magic, so a heretic still gets spells. The "simple check" is true in 1e and 2e, but not in 3e.
RC
Celebrim said:If you truly don't need worshippers, the only reason you may be empowering them is to encourage them (and others) to believe exactly as you do (out of a need for compansionship, ego, whatever). In which case, every minor deviation may be significant, and at the very least is contrary to your goals.
pawsplay said:That would really depend on your ideals. Ideals would be the proper word; if you have goals, we return to practical considerations. If you have simply ideals, as I said, minor deviations might not matter.
For such a deity, I'm not sure if you could even discuss something like "dogma," as your doctrine would essentially be your portfolio.
A deity who insisted on extremely rigid adherence to some kind of handbook sounds like the individual preference of a peculier deity...
...and not at all common for reasons I've touched on above. If a deity wants any clerics at all casting spells, there will be numerous reasons to allow some wiggle room.
If a Sun deity exhorts their worshippers to "abhor darkness," they're not going to strip a rogue/cleric infiltrator of his powers just to be funny, just because he's been working nights lately. That would suppose the deity is both
a) very actively involved with his clerics, and
b) largely unconcerned with their welfare or success
Short version: It was part of a plot by the bad guys to distract the good guys while the bad guys did something worse. He was brought back as a feint by the Goddess of Undeath, and divinations about him were being rerouted to her instead. This obviously created huge ripples in the campaign world when the PCs discovered and revealed the truth. Not every PC can say that they sort of accidentally got a God killed.Celebrim said:And I'd be courious what the heck that particular diety was thinking. Are the gods normally that crazy in your campaign world?
Celebrim said:Or, it might be fundamental to the nature of being a diety.
Piratecat said:Short version: It was part of a plot by the bad guys to distract the good guys while the bad guys did something worse. He was brought back as a feint by the Goddess of Undeath...
Other methods for schisms are with racial churches for a deity - both dwarves and elves might worship the same god of the earth, with very different rituals and holy books, and each might declare the other heretics. Same thing across country lines.
pawsplay said:Which means very impersonal deities...If the deities act in a consistent but arbitrary fashion, what prevents them from acting in an inconsistent but arbitrary fashion?
If a deity's reaction to theology is not based on its personality...
but on some set of cosmic principles... where do those come from?
If they are specific to a particular deity and not imposed by some external rule, doesn't that amount to having personal interests again?
If not, doesn't that imply some kind of universal power of thought which gives deities their divine laws?
I could see the argument that in a specific campaign...
it might be fundamental to being a Lawful deity. I cannot see that sensibly applying to Chaotic deities, or for that matter, Neutral Good ones.
Yup. The tricky thing was that despite his provenance, he was the saint, and he was acting in the interest of the church. It's tricky moral ground; do you act out against a rightful and properly ordained superior when you suspect that his very existence is anathema, but are unable to prove it?Celebrim said:Ahh... good. I'm glad to see my instinctual rejection of that sort of nonsense was the theologically correct one.![]()