Johnnie Freedom!
First Post
diaglo said:OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
Gary Gygax himself disagreed, but what does he know?

diaglo said:OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
thedungeondelver said:DUNGEON MASTERS GUIDE - this is literally chock full of "stuff". You want magic items? This is the grandaddy of all magic item books. From mundane potions all the way up to the Apparatus of Kwalish, to the Manual of the Planes this book has items. And the text for them literally drips inspiration.
grodog said:I recommend picking up the Dragon Archive on CD: the first 250 issues of the magazine appear there, and it's full of more good info than you could possibly ever use, across the full spectrum of the game elements (classes, spells, magic items, monsters, settings, etc.).
Raven Crowking said:Anyone know where I can pick that one up?
RC
Professor Phobos said:So I've become interested in C&C recently, despite it going counter to my normal gaming preferences. God help me this interest won't go away, and it lead me to look at all the various old D&D books available on PDF. Since it is apparently very easy to convert any generation of D&D product into C&C, I've started to think I might actually be able to get utility out of products that were before my time but no doubt had some excellent stuff in them.
I've heard great things about Birthright, Dark Sun, Ravenloft and Planescape (particularly since I love Torment), for example. So what were the best books of Old D&D and AD&D? I never really got into them, having started with Call of Cthulhu.
I've also found, for some reason, that I have the inexplicable urge to purchase books with nothing but magic items and/or spells in them, and the various compendiums of AD&D seem like they would scratch that itch.
I'm looking for good setting bits in particular, and stuff that'd be good for bringing into C&C, particularly new classes, since I like lots of classes in class-based games.
I have nothing against obsessively focused or "generic vanilla fantasy" books, either- if it's a good book about nothing but Mind Flayers or it's your standard "Elves, Dwarves, Hobbits" setting, I don't mind. I never got that stuff out of my system.
Raven Crowking said:Anyone know where I can pick that one up?
RC
Professor Phobos said:So I've become interested in C&C recently, despite it going counter to my normal gaming preferences. God help me this interest won't go away, and it lead me to look at all the various old D&D books available on PDF. Since it is apparently very easy to convert any generation of D&D product into C&C, I've started to think I might actually be able to get utility out of products that were before my time but no doubt had some excellent stuff in them.
I've heard great things about Birthright, Dark Sun, Ravenloft and Planescape (particularly since I love Torment), for example. So what were the best books of Old D&D and AD&D? I never really got into them, having started with Call of Cthulhu.
I've also found, for some reason, that I have the inexplicable urge to purchase books with nothing but magic items and/or spells in them, and the various compendiums of AD&D seem like they would scratch that itch.
I'm looking for good setting bits in particular, and stuff that'd be good for bringing into C&C, particularly new classes, since I like lots of classes in class-based games.
I have nothing against obsessively focused or "generic vanilla fantasy" books, either- if it's a good book about nothing but Mind Flayers or it's your standard "Elves, Dwarves, Hobbits" setting, I don't mind. I never got that stuff out of my system.