Treebore said:
I don't get your statements about mechanics.
I just meant that compared to D&D 3.5 (or HERO, JAGS, etc) C&C has far fewer mechanical options. My players at the time
really missed things like feats, codified skills, combat facing, etc. And, yes, I know that you can
house rule these things into C&C but they aren't there
by design. For me and my play group (at that time), a game without RAW codified skills, feats, and the wide range of table-top tactical options that such things make possible was simply not desireable. Suffice it to say, things have changed.
As for the PHB/M&T combo. . . as I said, I'm not really wanting to invest in them (though the leatherette copies have tempted me) as they contain a fair amount of information that I have absolutely no use for (e.g., all of the classes other than Cleric, Fighter, Rogue, and Wizard) and because they split all of the rules necessary to run a game into two volumes. The box set gives me
everything (i.e., character gen, combat, and monsters) in one package with the 'old school' feel of OD&D via the Cleric, Fighter, Rogue, and Wizard.
Price-wise and content-wise (provided the reviews that I've read are correct), the box seems to be a better value for me. I think I'm still sold on the box set at this point.