rogueattorney
Adventurer
Aaron2 said:However, there are plenty of rule chances in C&C, such as using different XP charts for different classes, that in no way affect the storytelling area. They are purely nostalgia driven changes.
I'm not going to say that differing xp charts have nothing to do with nostalgia. However, nostalgia is secondary to the extent that the entire point of the project was to get back to a rule set more closely resembling OOP versions of D&D. The primary purpose behind seperate xp charts goes to the radically different concpet of "balance" between pc's in 3e and previous editions.
3e assumes that all player character classes will be balanced to each other, that a 3rd level paladin will be as powerful as a 3rd level rogue, will be as powerful as a 3rd level wizard, etc. Neither C&C nor the OOP versions of AD&D make this assumption. In C&C/OOPD&D, characters are not balanced to each other, with some classes being more powerful at lower levels, others being more powerful at higher levels, etc. Balance is considered over the course of the class' career.
We could argue all day about whether either system effectively balances things, and partisans of each edition argue all the time whether this or that class is over-powered or under-powered, broken or hosed. And certainly, each system comes with a whole host of problems with regard to its concept of balance. However, while the 3e system might better serve the paradigm of 'options before all else', the OOP/C&C system definitely serves the concept of class archetypes better.
R.A.