Gentlegamer
Adventurer
I would ask why a PC fighter would want to become an exceptional weaponsmith? He's an adventurer, not a tradesman!
Gentlegamer said:I would ask why a PC fighter would want to become an exceptional weaponsmith? He's an adventurer, not a tradesman!
Frostmarrow said:I thought the point of C&C was that there are no skills. I became seriously disillusioned by this.
Keep it up, though. :\
Dorloran said:I've been working on a port of the SIEGE system, too, and wanted to cut down on the paperwork.
What about DC for a class skilll = 12 + CR of the adventure?
DC for non-class skill = 18 + CR of the adventure?
I'm not sure how/why CC uses 12 and 18, but you could go with 15 and 20, respectively, plus CR, too.
driver8 said:I dunno I still like the lack of detail that is C&C. If I had skills, they would be background skills, maybe "career" or craft skills to reflect stuff he did in non adventuring time., and which may enliven his adventuring life. But I wouldnt want to do a full blown skill set. Maybe just to make more concrete some of the vaguer elements that make up a PC. Like maybe an elf has an animal handling skill, a rogue from a big city has a fencing skill, etc..and the skills would be limited a a few perhaps 3 at creation.
Otherwise, I feel that it encroaches on the archetypal nature of the classes.
For instance, I wouldnt have a move silently skill. THose are the provence of sneaky classes. I wouldnt have a run or jump skill. The SIEGE system models this by having primes. A fighter with physical primes can do this better, a wizard with mental primes wont be.