Imaro
Legend
These are my conversions for all of the Planescape races in the AD&D Planewalkers Handbook. So please tell me what you think, any suggestions or critiques are appreciated. I am almost finished working on the factions as well as a custom belief point system. Would be happy to post those as well if there's any interest.
Aasimar
+1Str&Wis/-2Con (+1 may be taken in Cha instead of Str)
Twilight Vision( as Elf)
Enhanced Senses(as Elf)
+2 saves vs. Fear, Charm, & Confusion effects
Holy Fortitude: Half-damage from cold-based and heat-based attks
Spell Resistance: 2
Rngr Mod:+2 Find Traps Rog/Ass Mod:+2 Find Traps +2 Hide
Bauriaur(Male)
+1Str&Con/-1Wis&Dex
Twilight Vision(as Elf)
Increased Move: 60'
Horns: 1d8 dmg
Bariaur(Female)
+1Wis&Int/-1Str&Dex
Twilight Vision(as Elf)
Increased Move: 60'
Spell Resistant: +3 vs. Arcane Magic & Illusions saves
Enhanced Senses(as Elf)
Genasi(Air)
+1Dex&Int/-1Wis&Cha
Mingling with the Wind:Levitate 1/day as caster=character level
Windriding:+1/5levels vs. air-based magic
Genasi(Earth)
+1Str&Con/-1Wis&Cha
Natural AC: 12
Stonecraft( as Dwarf)
Determine Depth & Direction(as Dwarf)
Merging with the Stone: Pass Without Trace 1/day as caster=char lvl
Earth Infused: +1/5lvls vs. earth-based magic
Genasi(Fire)
+1Int/-1Cha
Flame Immunity:Immune to damage from non-magical fire
Reaching to the Flame
yrotechnics 1/day as caster= char level
Fire-blooded:+1/5lvls vs. fire-based magic
Genasi(Water)
+1Con/-1Cha
Calling to the Wave: Create water 1/day as caster=char level
Flowing Form:+1/5 lvls vs. water-based magic
Rngr, Rog, Ass Mod:+2 hide
Githzerai
+1Int&Dex/-1Str&Wis
Twilight Vision(as Elf)
SR +1/lvl
Rogue Modron
+1Int&Con/-1Dex&Cha
Enhanced Vision:+3 on any checks involving sight
Spot Hidden Doors(as Elf)
SR 6 vs. illusions, energy drain,charm, sleep,fear & domination effects
Hardy Structure: +1 vs. fire, acid and cold saves
Natural AC: 12
Slow Reaction: when surprised it lasts for two rounds instead of one.
Antithesis of Chaos: -1 to any checks, attk rolls etc. when interacting with individuals aligned with chaos
Lawful Bound: Must be of a lawful alignment
Tiefling
+1Int&Cha/-1Str&Wis
Resistant Form:+2 vs. Fire, electricity & poison saves
Summon the Shadow: Darkness 1/day as caster = character lvl
Darkvision(as Dwarf)
Blood of the infernal: Half-damage from all cold-based attacks
Aasimar
+1Str&Wis/-2Con (+1 may be taken in Cha instead of Str)
Twilight Vision( as Elf)
Enhanced Senses(as Elf)
+2 saves vs. Fear, Charm, & Confusion effects
Holy Fortitude: Half-damage from cold-based and heat-based attks
Spell Resistance: 2
Rngr Mod:+2 Find Traps Rog/Ass Mod:+2 Find Traps +2 Hide
Bauriaur(Male)
+1Str&Con/-1Wis&Dex
Twilight Vision(as Elf)
Increased Move: 60'
Horns: 1d8 dmg
Bariaur(Female)
+1Wis&Int/-1Str&Dex
Twilight Vision(as Elf)
Increased Move: 60'
Spell Resistant: +3 vs. Arcane Magic & Illusions saves
Enhanced Senses(as Elf)
Genasi(Air)
+1Dex&Int/-1Wis&Cha
Mingling with the Wind:Levitate 1/day as caster=character level
Windriding:+1/5levels vs. air-based magic
Genasi(Earth)
+1Str&Con/-1Wis&Cha
Natural AC: 12
Stonecraft( as Dwarf)
Determine Depth & Direction(as Dwarf)
Merging with the Stone: Pass Without Trace 1/day as caster=char lvl
Earth Infused: +1/5lvls vs. earth-based magic
Genasi(Fire)
+1Int/-1Cha
Flame Immunity:Immune to damage from non-magical fire
Reaching to the Flame

Fire-blooded:+1/5lvls vs. fire-based magic
Genasi(Water)
+1Con/-1Cha
Calling to the Wave: Create water 1/day as caster=char level
Flowing Form:+1/5 lvls vs. water-based magic
Rngr, Rog, Ass Mod:+2 hide
Githzerai
+1Int&Dex/-1Str&Wis
Twilight Vision(as Elf)
SR +1/lvl
Rogue Modron
+1Int&Con/-1Dex&Cha
Enhanced Vision:+3 on any checks involving sight
Spot Hidden Doors(as Elf)
SR 6 vs. illusions, energy drain,charm, sleep,fear & domination effects
Hardy Structure: +1 vs. fire, acid and cold saves
Natural AC: 12
Slow Reaction: when surprised it lasts for two rounds instead of one.
Antithesis of Chaos: -1 to any checks, attk rolls etc. when interacting with individuals aligned with chaos
Lawful Bound: Must be of a lawful alignment
Tiefling
+1Int&Cha/-1Str&Wis
Resistant Form:+2 vs. Fire, electricity & poison saves
Summon the Shadow: Darkness 1/day as caster = character lvl
Darkvision(as Dwarf)
Blood of the infernal: Half-damage from all cold-based attacks