Cadwallon

Its on my list of stuff to buy...even if I never get to play it.

I've enjoyed Confrontation for a while (before DDM, I was working on a conversion between it and Chainmail- and I don't speak French {though I am a Louisianan by birth}), and their minis ROCK!

Heck, it will be worth it to me if I can make a conversion of the Confrontation Wolfen into D20 with this product- I'm doing something like that using the RIFTS version from this site (http://www.enworld.org/showthread.php?t=138099) for a new campaign I'm designing for next year- I'd love to see how they stack up.
 

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Dannyalcatraz said:
Heck, it will be worth it to me if I can make a conversion of the Confrontation Wolfen into D20 with this product- I'm doing something like that using the RIFTS version from this site (http://www.enworld.org/showthread.php?t=138099) for a new campaign I'm designing for next year- I'd love to see how they stack up.

How about this:

Wolfen

In the Wealdath, one can hear howls like no other. Like those of the other wolves, they greet the appearance of the moon, but it is impossible to confuse them: those howling in this way are not mere animals. Behind these bloodcurdling cries one senses a conscience, a frightening and formidable presence. Who has awakened the old fears buried deep in the heart of men? Who has given a face and a soul to their most terrifying legends?
The Wolfen are the children of Yllia, the goddess of the Moon, a goddess as cold as the celestial body she symbolises, as dark as the night, and terribly demanding. A curse or a blessing? She gave the Wolfen the force and the instinct of a predator. But she also gave them an incredible thirst for blood and carnage. Ever since, they tirelessly track down their prey, pushed by a hunger that is never satisfied and an uncontrollable need to kill. Every night they offer their goddess her due, the precious fluid of life. But to find grace in Yllia’s eyes is an almost insurmountable challenge, so every day the hunt continues…


Large Monstrous Humanoid
Hit Dice: 4d8+8 (26 hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+12
Attack: Reaper +10 melee (2d6+5/19-20/x2) or bite +9 melee (1d8+5) or crossbow +6 ranged (2d8/19-20/x2)
Full Attack: Reaper +10 melee (2d6+5/19-20/x2) or bite +9 melee (1d8+5) or crossbow +6 ranged (2d8/19-20/x2)
Space/Reach: 10 ft./10 ft.
Special Attacks: --
Special Qualities: Low-light vision, DR 5/silver, scent
Saves: Fort +3, Ref +6, Will +4
Abilities: Str 21, Dex 15, Con 15, Int 10, Wis 11, Cha 8
Skills: Listen +4, Move Silently +4, Spot +4, Survival +2*
Feats: Alertness, Weapon Focus (reaper), TrackB
Environment: Temperate forests
Organization: Solitary, pair or pack (6-10)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: By character class
Level Adjustment: +3

Adult Wolfen stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from pale grey to black. Wolfen speak Sylvan and those specimens who boast Intelligence scores of at least 12 also speak Elven. Wolfen worship a fierce aspect of Selune, known as Yllia.

*Wolfens have a +4 racial bonus on Survival checks when tracking by scent.

Wolfen Characters
Wolfen are often barbarians or rangers. Sorcerors are known as Lone Wolves. Female wolfen sometimes become clerics of Yllia, known as Sacred Vestals.
 

The background and factions in Confrontation are very interesting though. How much fluff is in the book?
They are indeed, and Cadwallon itself, the City, may be used as a setting for d20 gaming without much trouble once you give some d20 stats to the races there.

As for the proportion of fluff in the book, I'd say a good half when you include the city's background and all the religious, factions etc nuggets sprinkled all over the rules' part.
 

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