Calculating Damage

Mouseferatu said:
Look under the Magic Items section. It talks about when to add the enhancement bonus to damage--including when using powers that make use of the weapon.

Hmm, I see only a reference to "damage rolls" in there. I find it totally ambiguous. A "damage roll" is the actual roll of the dice for me. If I am expected to roll the dice 2 times, I make 2 "damage rolls".

But I just checked the glossary for "damage roll" and the example makes it very clear that the enhancement bonus is added only once at the end of all rolls.

Source: PHB, page 276, right side.
PHB said:
Example: Valenae. a 12th-level eladrin paladin, hits a foe with thunder smite. The attack deals 2[W] + Strength modifier thunder damage and knocks the target prone. The damage would be 2d8 (longsword's 1d8 × 2) + 7. The +7 bonus includes her +3 Strength modifier, a +2 feat bonus (Weapon Focus), and a +2 enhancement bonus (from her +2 thundering longsword).

Thank you, you were right. :)

Edit: Inserted example quote.
 
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I will use the #2 for now. But really, there haven't been qouted an explicit explaination anywhere.. just alot of lose ends :(

Edit: Thanks for the Example! It clears up everything
 
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Goolpsy said:
I will use the #2 for now. But really, there haven't been qouted an explicit explaination anywhere.. just alot of lose ends :(

Bare stol på os, den er god nok :)

Anyway, it has been stated about a gazillion times, and there are plenty of examples around, if you look at monsters, the adventure in the DMG, KotS etc, there is no doubt. And Mouse is as official as it gets, without Mearls or Wyatt doing a drive-by, since Mouse is not only a former playtester, but he also writes 4e books (manual of the planes) and articles (dungeon/dragon) for WotC.

Cheers
 

Hey Ari (or anyone who knows),

I have a damage question for you. So some powers like Sure Strike only do 2[w] without the STR modifier. But I assume you still add enhancement and feat bonuses and such, correct?

Also on a crit, would the dice from say Sneak Attack, or Hunter's Quarry also be maximized? Or is that dice still rolled and only the weapon's base damage is maximized? I know that bonus crit dice from magic weapons and such is not maxed, but we want to know about the bonus dice that Strikers often get.

And can you point to a specific example in the book where this is clarified? My group has had some arguments about these two things.
 

@Jack:
Yes, you were right. It just sounded wrong in my mind, but that could be a simple translation error or misunderstanding on my part.

No harm done, we have no magical weapons yet in our campaign. ;)

Thanks again for your answer. :)
 

Dragonblade said:
Hey Ari (or anyone who knows),

I have a damage question for you. So some powers like Sure Strike only do 2[w] without the STR modifier. But I assume you still add enhancement and feat bonuses and such, correct?

Yes
Dragonblade said:
Also on a crit, would the dice from say Sneak Attack, or Hunter's Quarry also be maximized? Or is that dice still rolled and only the weapon's base damage is maximized? I know that bonus crit dice from magic weapons and such is not maxed, but we want to know about the bonus dice that Strikers often get.
Only weapon dice, not SA or HQ are maximized
Dragonblade said:
And can you point to a specific example in the book where this is clarified? My group has had some arguments about these two things.

Not atm, I don't have my books nearby
 

Jack99 said:
Dragonblade said:
Also on a crit, would the dice from say Sneak Attack, or Hunter's Quarry also be maximized? Or is that dice still rolled and only the weapon's base damage is maximized? I know that bonus crit dice from magic weapons and such is not maxed, but we want to know about the bonus dice that Strikers often get.

Only weapon dice, not SA or HQ are maximized


This questions gets answered differently each time it gets asked. :cool:
 



Actually, re-reading the PHB, I might have been hasty. The part about extra damage mentions implements, magical weapons as well as high-crit weapons dealing extra damage on a crit, and not maximizing said damage. SA and similar damage does not get added on a crit, it's already there, so by that logic, it would make sense to maximize it.

Could have sworn I saw an "official" answer saying the opposite though.

EDIT:
heh

PHB said:
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.

If you add the SA damage after making the (weapon) damage roll, it would indicate that you in fact do not max the SA damage in case of a crit, since the SA is resolved completely separate from weapon damage. Color me confused.
 
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