Caliber's Storyhour (DragonStar ... well sort of)

Actually, it is only 9. I will get another one when I level, but not now. The Assault blaster fires in three shot bursts, and "Normally" for every 5 points that your ToHit roll surpasses the targets AC you get an extra hit. But, Zoltan has the Autofire feat which reduces that to 3 points per extra hit.

So, Zoltan is the one man Firing Squad! You should have seen the look on our DMs face after we nailed Twenty or so little Githyanki!

JC
 

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Well no update today (yet) but I just wanted to give this a little bump. Last week's campaign (that would be Session 14 for you at home) introduced the new character Wang Lu Dong!

Even better, tomorrow's game should see the introduction of not one, but two (yes two!) new characters as well. Our group is growing by leaps and bounds.

That out of the way, I apologize for the lack of updates recently. I am going to get right on it.

And Horacio, its easy to grow up to be Zoltan. Step 1, lose mind. Step 2, aquire military hardware. Mix and repeat. Yes folks, its just that easy! ;)
 


Which half is he? If he's already lost his mind, then I like him already!

I am sure that most of the characters think that Zoltan is crazy after that last episode. Know this, though: there is a method to Zoltan's madness, just that he doesn't know what it is! :D
 


I think it's a prestige class:

Requirements: BAB +6, to have lost his/her mind, to have military grade weapons.
 

Session 11

The charmed githyanki had no knowledge of any drow being on base. However, he happily offered to bring the party to where ever they wanted to go. The prison sounded like a promising area, especially if the drow had been on base without the former commander’s knowledge.

Moving back to the vertical corridor, the group quickly descended down to a familiar center chamber. Recognizing the entrance to the base’s temple, as well as the entrance to the base’s throne room, the group was quickly able to orient themselves. Moving through the eastern door, the group found themselves in the bases prison. Rows of cells along both walls contained people from a variety of racial backgrounds. Despite the number of races represented among the prisoners, however, there were no drow.

Syd detected magic, to ensure that none of the prisoners were under an illusion. None of them were. Obviously, if the drow was on board, he was not a prisoner of the githyanki.

After a brief conversation with some of the prisoners, the group realized most of them had been captured when the githyanki had been searching for the party in Caar. Knowing the githyanki had ventured to Caar hunting for the group, the party found themselves feeling partly responsible for everyone’s capture.

Milo began to investigate the machinery that operated the prison doors while Zoltan plotted out how to use the prisoners as a distraction for the party. Unable to figure out the psionic-based machinery, Milo called over the charmed githyanki, asking him for help.

Not being a prison guard himself, the charmed githyanki possessed only a rudimentary understanding of the machine. As Milo began explaining what he was try to do, however, the guard managed to release the prisoners with an errant thought.

At first the prisoners seemed unsure of what to do. Quickly the party began explaining what was going on. The party couldn’t help the prisoners escape, but they could direct them to the location of the hangar, where the prisoners might be able to steal a ship. All the party asked of the prisoners was for them to wait ten minutes before attempting escape. That would give the party time to get out of the way, so that they would not be found when the prisoners ran for it.

Some of the prisoners were less than grateful for the chance the party had given them. But most of them were happy to at least have a chance at escape, no matter how slim. To further help them out, the group gave the prisoners some of their extra weapons, so that the prisoners would not be fleeing unarmed.

Leaving the prisoners to their own devices, the group instructed the githyanki to move them to the guest quarters. Moving through the south door, the group passed by a pair of guards. The guards tensed as the party passed, but at a few words from the group’s guide, relaxed and let the party continue on.

Recognizing this hallway as the one leading to the hangar, the party realized they were directly in the path they had outlined for the escaping prisoners. Needing to get out of the hall quickly (lest they be caught in the chaos when the prisoners made a break for freedom) the group quickly moved into left suite of rooms. Choosing the northern most room at random, the group knocked on the door loudly.

A large githyanki answered the door, yawning and rubbing sleep from his eyes.

“Can’t you tell we’re sleeping in here?!? What do you want anyway?” his eyes narrowed as he spotted the mixed company of the party, but again, a few words from the group’s charmed friend calmed him down.

“Sorry. We’re looking for a friend of ours and we think he may be here. Do you know of any drow staying in here?”

“Oh. You mean Captain Tharimo? His room is right over there.”

With that the githyanki turned around and retreated back into his room, slamming his door in the party’s face. The githyanki had already been forgotten, however. The party had finally found a drow. This Captain Tharimo was very possibly the person responsible for turning the group into fugitives on the run. Ideas of bloody vengeance danced through the party’s collective minds as they advanced down the hall. This would hopefully be messy.
 

The above isn't all of Session 11 (there is a LOT more.)

But I am going to try and update a little bit more frequently but with shorter updates (kinda like Piratecat, but not as cool :) )

The party felt pretty bad for the prisoners. They didn't really have much chance of getting out of there, and most of them were there because of the party in the first place.

The party was really looking forward to killing Captain Tharimo. We had been hunting the drunked drow for a while. Even if Captain Tharimo wasn't the drunken drow, we were looking forward to killing him on general pricipal.

The rest of Session 11 and Session 12 contain (as you can probably guess) lots of death and destruction. Later. :cool:
 


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