[Call for Players] IC Goblin game

Mirth

Explorer
dreamthief said:


Sorry Jay but I don't know anyone with the PsiHB. I think it'd be too difficult to post everything from there as well... :(

That's cool. Working up CLERIC right now, should be posted forthwith.

Jay

Edited to add: Need to know Gods so I can pick Domains...
 
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dreamthief

First Post
Garyh, DFG> Looks fine. I'll have a OOC thread soon.

Mirth > Just use any God you like right now, but NOT Mabugluyiet(sp?). The Gobs have adopted other Gods to move away from their 'heritage'. Unfortunately I don't have time to come out with a pantheon. :)

Trmelouise, Kaine> Thanks for the interest. Unfortunately PBP are logistical nightmares with more players and 5 is the most I think I can handle right now.
 
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Festy_Dog

First Post
Now you will recieve us.
We do not ask for your poor or your hungry.
We do not want your tired and sick.
It is your corrupt that we claim.
It is your evil that will be sought by us.
With every breath we will hunt them down.
Each day we will spill their blood until it rains down from the sky.
Do not kill, do not rape, do not steal, these are principles every man of every faith can embrace.
These are not polite suggestions, these are codes of behavior. And all of you that ignore them will pay the dearest cost.
We are due lesser forms of filth, not to push the bounds and cross over, into true corruption, into our domain.
For if you do, one day you will look behind you, and you will see we three. And on that day you will reap it.
And we will send you to whatever god you wish.

Now that was one of the best movies I ever saw, Boon Dock Saints, it owns i recommend anyone who reads this to see it :D
Nice sig trimeulose!
 
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Mirth

Explorer
Finally done!

D'Bruuhl: M Goblin Cleric 1; Size S (3 ft. 8 in. tall); hp 13; Init +0; Spd 30'; AC 15 [Size +1, Shield +1, Armor +3]; Atk = Melee +3 [+1 Size, +1 Str, +1 Weapon Focus], Ranged +1 [+ 1 Size]; AL LG; SV Fort +4 [Base +2, Con +2], Ref +0, Will +5 [Base +2, Wis +3]
STR 12, DEX 10, CON 14, INT 8, WIS 16, CHA 13
Skills: Heal +7 [Wis +3, Rank +2, Synergy Bonus +2], Profession (Herbalist) +5 [Wis +3, Rank +2], Move Silently +4 [Race +4]
Feats: Toughness, , Martial Weapon Proficiency, Weapon Focus (Short Sword)
Armor: Hide, Small Wooden Shield
Weapons: Short Sword [1D6+1/18-20 X2], Light Crossbow [1D8/19-20 X2/80 ft.], Light Mace [1D6+1/X2]
Special Attacks: None
Special Qualities: Darkvision 60 ft.
Possessions: Explorer's Outfit; Cleric's Vestments; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Bolts (10); Healer's Kit; Wooden Holy Symbol
Coin: CP 7, SP 8, GP 9
Languages: Common, Goblin

Cleric Spells per day: 0 - 3 / 1st - 3 [+1 Wis, +1 Domain spell]
Spells Prepared: 0 - Guidance, Resistance, Virtue; 1st - Cure Light Wounds, Divine Favor, Magic Weapon [Domain spell]
Spell Save DC: 14

Domains:
War [Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats. / Domain Spells: 1st Level: Magic Weapon.]
Good [Granted Power: Cast Good spells at +1 caster level. / Domain Spells: 1st Level: Protection From Evil.]

Description: At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too.

Background: D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren.
 



Festy_Dog

First Post
Rakanishu, male goblin Rog 1

str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; hgt 3'3"; wgt- 92lbs = 61(base) + 31(equipment); AL CG

(skill pts: 40)
skills- balance +6, climb +3, craft(traps) +4, craft(stone) +4, decipher script +4, disable device +4, escape artist +6, hide +10, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6

feats- improved initiative

equipment- lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper

money- 17 gp, 7 sp

description-
Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.

history-
Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins. (ooc: he aiming to become a 'dungeon delver' from SaS)
 
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Dalamar

Adventurer
The +4 is his Dex modifier, not the racial adjustment. It was in .txt because PCgen put it out like that. I'll try and make it look nice here.

Name: Glorath Sharpeye
Male Goblin Fighter 1
Alignment: Neutral

Experience: 0 Next Level: 1000

Str 10 (+0) (4points) Dex 19 (+4) (13points) Con 11 (+0) (3points) Int 12 (+1) (4points) Wis 10 (+0) (2points) Cha 10 (+0) (4points)

HP: 10
Initiative Mod: +4
Speed: 30'
AC 15, Flat-Footed 11, Touch 15
Reflex +4 Fortitude +2 Willpower +0

+6 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft.
+2 melee (d4 piercing, 19-20/x2) Dagger

Feats: Point Blank Shot,Rapid Shot
Skills: Hide 10 (2 ranks), Move Silently 10 (2 ranks), Spot 2 (2 ranks)

Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb)
4 PP, 6GP, 5SP
Total Weight Carried 15lb, Ligh Load Limit 24,75lb

---
Age: 25
Size: Small, Languages: Common, Goblin
Height: 2' 10" Weight: 32bs
Hair: None Skin: Yellow with green tint Eyes: Reddish brown
Handedness: Right

Bio:
Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it.
Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of.
 
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