Call of Cthulhu d20 Adventure - Now Playing but still Recruiting!

Also, since you are already a criminal and have an entire description, I probably won't allow any more Psychic Feats (maybe if you have a good reason), because that would make him the group medium and not the group thief. You can have skill ranks in Psychic Focus, but only very few (two for every 5 levels).
 

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William MacBeth

APPEARANCE: By all appearances, William is an average guy, though deceptively older than he looks. In his younger days he had sandy blonde hair, however he now shaves his head daily. He maintains a goatee, claiming that if he shaves it off he looks like a Cabbage Patch Kid, which is a mix of sandy blonde and dark red hair. When not dressing to impress, he is often seen wearing combat fatigue pants (black being his color of choice) and a fading green Dartmouth sweatshirt.

[sblock]
NAME: William MacBeth
PROFESSION: Antiquarian
LEVEL: 5
XP: 10001
AGE: 40
GENDER: Male
WEIGHT: 205
HEIGHT: 6'4"
EYES: Green
HAIR: Red/Blonde
SKIN: Tanned

(http://invisiblecastle.com/find.py?id=151532)
STR: 12 (+1)
DEX: 14 (+2)
CON: 15 (+2)
INT: 16 (+3)
WIS: 15 (+2)
CHA: 12 (+1)

HP: 32
BAB: +2
AC: 15 (+2 Dex, +3 Defense)
SANITY: 75
CURRENT SANITY: 75

FORT SAVE: +6
REF SAVE: +3
WILL SAVE: +6

SKILLS [total modifier] (Skills marked with * are core):
*Appraise [8]
Craft (Writing) [5]
*Forgery [5]
*Gather Information [3]
*Knowledge (History) [14]
*Knowledge (Occult) [11]
*Knowledge (Geography) [11]
*Knowledge (Philosophy) [8]
Knowledge (Astronomy) [5]
Knowledge (Religion) [5]
*Research [11]
*Search [9]
*Sense Motive [8]
Speak Other Language (Spanish) [5]
*Speak Other Language (Russian) [11]
*Spot [6]

FEATS: Skill Emphasis (Knowledge-History), Sharp-Eyed, Point Blank Shot

MONEY/INCOME: (http://invisiblecastle.com/find.py?id=151554) $17,826 savings/$50,000 per year
EQUIPMENT: M1911 Pistol w/ Vermont Concealed Weapons permit, 100 rounds ammunition, 8 round magazine (3), shoulder holster, Leather Bomber jacket, Cell phone w/ nationwide service, Good laptop w/ internet service, Good hiking boots, Leather gloves, Cheap watch, Sunglasses, 1989 Jeep Wrangler Sahara

BACKGROUND: William MacBeth is your typical country farmboy. The oldest of 6 (4 brothers, 1 sister), he joined the U.S. Navy right out of high school in an attempt to escape small town life and see the world. His intelligence, aptitude and family connections he was unaware of, quickly resulted in officer candidate school and training in intelligence. He spent the majority of his naval career as an analyst in the Office of Naval Intelligence and after 20 years in the service retired with the rank of Commander. Even while in the service William pursued his fascination with history and the occult, with the occasional dabbling in conspiracy theory, and once out of the military he continued that pursuit with a passion. He moved to the small town of Thetford Center Vermont where he maintains an eclectic and every growing library on the subjects that interest him most. He has been known to lecture at nearby Dartmouth College, expounding on subjects most students consider outlandish and far-fetched. On occasion he has even been called upon by various government and law enforcement agencies to provide insights into otherwise unexplainable activities.

PERSONALITY: William generally keeps to himself, prefering the quiet isolation of his library to social interaction. Some have called him aloof and elitist, William prefers apathetic. He is not really antisocial, he considers himself more non-social. He doesn't like social situations and goes out of his way to avoid them if he can. He doesn't want to get to know people and generally doesn't make an effort to be known by people. However, this doesn't mean he has no friends or acquaintences. On the contrary, when he does take the time to get to know someone William holds little back, often forming friendships that last years. Those who have successfully broken past his reserved exterior find a sarcastically funny, trustworthy friend that can be relied upon under any circumstances.
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I know I need to get his equipment listed, I'll get that taken care of tomorrow, but I wanted to get him posted for you to look at PMF.
 
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Looks great so far! I'll keep reading and check for errors. You do the equipment. Oh, wait... You mentioned he's in a small town in Vermont... we'll be playing in New York. He could be there on a trip, could be renting, vacations, pick a way or change where he lives.
 



psychic mind flayer said:
DiamondB, you can of course join. Spell, you gave me an idea. Everyone, roll for character stats at www.invisiblecastle.com. Also, would you want me to roll dice for other things, or do you want to roll at invisiblecastle.com and post the links?

i would like if you would do all the rollings... :P
better for you (more time consuming, but more fair for your story), better for me (i don't really really like computerised dice rolling programs... :P)
you are the master, though, so you decide.
 

psychic mind flayer said:
Oh, Spell, which are your core skills, and also include the total modifier for your skills. BTW, just so I can know, since he is sensitive, will you get other Psychic feats, or just leave it at that?

i don't think i will get other psychic feats, unless it would be stupid not to do so, for plot reasons ("...after getting an alien artifact in your frontal lobe...").

i will complete the character as soon as possible. i don't have internet at home yet, and the book is my mate's... :_(
 

psychic mind flayer said:
Spell, also add your income, as well as any weapons, gear or equipment that your Red might have. I might suggest making him have a higher Dex and a high Reflex save instead of Will, since they're more fitting to his career. You might want to switch Con and Dex.
alright :)

psychic mind flayer said:
As to XP, he has 10,001. He does have the ability score increment.
cool... i'll make use of that! :)


psychic mind flayer said:
And, BTW, a person of 5th level would probably be the leader of a gang (as you have already put) or a small criminal ring. He would not be sent to investigate (since he wouldn't have a boss), but would probably be questioned by the police. This could lead him to inquire more on his own, because, as you said, too much attention is never good.
mmmh... i based my "gang" structure on a chapter of economics and crime that i read in a book called freakonomics (no kidding... it's interesting...).
it seems that during the crack "golden age" only very experienced and "old" (30-ish people).
Red, then, would be the head of a fairly big local gang, but he would still have some boss to report to. i agree that maybe he is a too important figure to go investigating a random crime like this... but maybe this could be a political manoeuvre to put him into a corner. or a mission that will award him a higher place in the organisation.
i think that if i was in his shoes, and i was questioned, i would like someone else to investigate into the matter... what would happen if the police would find me 5 seconds after i discovered a fresh corpse? since i'm already on the suspect list, i would try to avoid any direct connection like the plague.

what do you think? :)
 

psychic mind flayer said:
Also, since you are already a criminal and have an entire description, I probably won't allow any more Psychic Feats (maybe if you have a good reason), because that would make him the group medium and not the group thief. You can have skill ranks in Psychic Focus, but only very few (two for every 5 levels).

as i said, the psychic feat was just an added twist, and i don't plan on taking anything more, or pushing my character into the psy world...
:)
it's more an oddity than anything else. :)
 

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