Call of Cthulhu d20 Adventure - Now Playing but still Recruiting!


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Okay I modified my character post with some basic equipment, generally what he travels with. A car isn't listed in the CoC book, but if it's okay I'd add that too, not entirely sure how to handle to purchase though (d20 Modern's wealth system makes such purchases so much easier).

As for getting him to NYC, that's not terribly difficult. Vermont is just a quick hop away and I also noted in my background that William was occasionally sought out for his insights into the unusual by law enforcement and government agencies. He could easily have been called down to NYC by someone to look into the murders (or something compeletly unrelated and just accidentally get involved). If you wish I could work up more background (i.e. contacts) that would get him involved, I just didn't want to trample on your story right off.
 

Okay, then I'll do all the rollings. Spell and DiamondB, keep working on your characters. Spell, add everything I have already said in previous posts. DiamondB, add your weapons and equipment. I don't think an antiquarian would have many weapons, so just add reasonably (you might want to change his description and say he hunts as a hobby or something).
 


Okay, so Spell, are you gonna change his ability scores and saves, or do you want me to do it, or do you want to leave him as is? (I suggest one of the first two options, since he is a criminal)
 


psychic mind flayer said:
I don't think an antiquarian would have many weapons, so just add reasonably (you might want to change his description and say he hunts as a hobby or something).

Yeah, I didn't figure he'd have an arsenal handy :)
Since he's retired military I went with something simple and traditional; M1911 .45. He carries it with him (and has the concealed carry permit) because, well he's a bit on the paranoid side (conspiracy theorist and all) and knows there are some real wierdos out there.
 




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