Tom Cashel
First Post
My reply isn't very speculative or philosophical, but...
"Insanity" in Call of Cthulhu has nothing to do with real-world, clinical mental illness. In the game, it is a system used to reproduce a literary convention; in this case, the sanity-shaking effects of the Mythos as described by the protagonists of Lovecraft's stories (see the recent Bruce Baugh-scribed PDF Modern: Madness for an excellent and level-headed discussion of this).
Many reasons for why H.P. Lovecraft chose to use that literary convention precisely as he did will be found in his essay, Supernatural Horror in Literature.
Re: atheists. Don't you think they'd be just as shocked as the rest of the world to discover that there IS, in fact, a god...and his face is a writhing mass of tentacles and, oh! here he comes over the horizon?
I don't think you'll be doing a CoC campaign any great service by delving too deeply into why Investigator X went crazy upon seeing a Deep One. How well the PCs roleplay the madness that afflicts them is much more entertaining, and will go a lot further toward establishing a mood reminiscent of a Lovecraft story.
And isn't that what the game does best?
Cthulhu fhtagn!
Tom
"Insanity" in Call of Cthulhu has nothing to do with real-world, clinical mental illness. In the game, it is a system used to reproduce a literary convention; in this case, the sanity-shaking effects of the Mythos as described by the protagonists of Lovecraft's stories (see the recent Bruce Baugh-scribed PDF Modern: Madness for an excellent and level-headed discussion of this).
Many reasons for why H.P. Lovecraft chose to use that literary convention precisely as he did will be found in his essay, Supernatural Horror in Literature.
Re: atheists. Don't you think they'd be just as shocked as the rest of the world to discover that there IS, in fact, a god...and his face is a writhing mass of tentacles and, oh! here he comes over the horizon?
Nisarg said:And that a DM knowing just which kind of effect he wants to apply will lead him to run a much better CoC campaign then if he just shrugged and said "it makes you crazy".
I don't think you'll be doing a CoC campaign any great service by delving too deeply into why Investigator X went crazy upon seeing a Deep One. How well the PCs roleplay the madness that afflicts them is much more entertaining, and will go a lot further toward establishing a mood reminiscent of a Lovecraft story.
And isn't that what the game does best?
Cthulhu fhtagn!
Tom
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