Call Weaponry
(Psychoportation) (Dex)
Level: Psion 1/Psychic Warrior 1
Display: Au, Ma
Manifestation time: 1 action
Range: Touch
Effect: 1 unattended weapon (see text)
Duration: 1 hour/level (D)
Saving throw: None
Power resistance: No
Power points: 1 (see text)
You call a weapon 'from thin air' into your waiting hand (actually, it is a real weapon hailing from some other random location in the multiverse.) You don't have to see or know of a weapon to call it - In fact, you can't ever call a specific weapon. You just specify the type. If the specified weapon type is one you can call at your level, it appears. If you call a projectile weapon, it come complete with 3d6 bolts, arrows or sling bullets (the ammunition does not have an enhancement bonus, even at 10th level or above). If you release your grip on the weapon you call for 2 or more rounds, it automaticallyreturns to wherever it originally came from.
As your level increases, you can summon better and better weapons, although the power point cost is also greater.
Level.........Weapon.........PP
1-3.............Simple............1
4-6.............Martial............3
7-9.............Exotic.............5
10-12........+1 weapon.....7
13-15........+2 weapon.....9
15-17........+3 weapon.....11
18-20........+4 weapon.....13
Weapons with enhancement bonuses are assumed to be psionic, unless you specify otherwise. Weapons gained by call weaponry are distinctive due to the low hum they emit.