Okay, I found two spells in Warrens of the Ratmen, that basicly break a bone, with spesific effects to what happens. So, I considered this, and wondered what would happen if you implimented this into regular game mechanics. First, let us look at the effects.
Leg
Victim immediately falls prone. Movement rate is reduced by half, and the person cannot charge or run. Also a -4 penalty is suffered to all leg related skills (Tumbe, Jump, Move silently).
Arm
Anything held in a broken arm is dropped. All actions using said arm, such as climbing or swimming suffer a -4. A shield cannot be used with a broken arm, nor can a weapon be wielded.
Torso (Rib)
Person's movement rate is reduced by one quarter, and a -2 is suffered to all Str, Dex, and Con based skill checks.
Skull.
A fractured skull results in the victim being stunned, and unable to do anything but defend. Foes recieve a +2 to attack rolls against stunned victim. The victim gets a Fort save and at the beginning of each round subsequent to recover from the stunned condition. All attack rolls, skill checks, and saving throws (Including the one from the stunned effect) suffer a -2 from the fractured skull.
Now, how to impliment these into the rules. I'm thinking that for the arms and legs, it inacts a -4 penalty. Half of the person's hit points must be reduced in this spesific area to succeed in a fracture. In other words, Bill the Fighter has 30 hitpoints. He must be hit in the arm for 15 points of damage worth, to have his arm broken. Hitting the torso is a -2, and also one half must be done here. Hitting the head is a -6, and above rules for HPs follows.
Any thoughts? I havn't implimented this, and I've just been kicking around the idea.
Leg
Victim immediately falls prone. Movement rate is reduced by half, and the person cannot charge or run. Also a -4 penalty is suffered to all leg related skills (Tumbe, Jump, Move silently).
Arm
Anything held in a broken arm is dropped. All actions using said arm, such as climbing or swimming suffer a -4. A shield cannot be used with a broken arm, nor can a weapon be wielded.
Torso (Rib)
Person's movement rate is reduced by one quarter, and a -2 is suffered to all Str, Dex, and Con based skill checks.
Skull.
A fractured skull results in the victim being stunned, and unable to do anything but defend. Foes recieve a +2 to attack rolls against stunned victim. The victim gets a Fort save and at the beginning of each round subsequent to recover from the stunned condition. All attack rolls, skill checks, and saving throws (Including the one from the stunned effect) suffer a -2 from the fractured skull.
Now, how to impliment these into the rules. I'm thinking that for the arms and legs, it inacts a -4 penalty. Half of the person's hit points must be reduced in this spesific area to succeed in a fracture. In other words, Bill the Fighter has 30 hitpoints. He must be hit in the arm for 15 points of damage worth, to have his arm broken. Hitting the torso is a -2, and also one half must be done here. Hitting the head is a -6, and above rules for HPs follows.
Any thoughts? I havn't implimented this, and I've just been kicking around the idea.
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