[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!

Jeph

Explorer
Characters are HERE.

Jeb: Hello, folks! I'll bet that you're going to see some en-ter-tain-ment tonight! How bout you, Jed?
Jed: That's right, Jeb! These four Munchkins–
Jeb: And let's not forget that trail of Cohorts from Leadership!
Jed: Wonderful support they are, just wonderful! Well, they're in for some surprises tonight! Where's our first match to take place?
Jeb: It's marked down to be in a 1000' by 1000' room, an unarched cieling, and no support pillars! Let's not forget the gargantuan monsters in the middle and 10' wide exitways!
Jed: Well, it looks like we're going to get a dungoen-full of bro-ken excitement! Who's the first opponent in the lineup?

The arena fades, and is replaced by a typical dungoen room--but much bigger. The stones all glow brightly, and the room is not in the least bit dark The four warriors (and mages, etc.) stand at the center (with their cohorts). Then, suddenly the voice of Jeb booms out:

Jeb: Well, Jed, why don't you guess?
Jed: Great Wyrm Read Dragon? 20th level Cleric-Archer? Psuedonatural Squirrel Fighter 15?
Jeb: Nope, nope and nope! Would you all like to know?
Jed: We sure would!
Jeb: THE TARRASQUE!

Suddenly, the gargantuan beast appears in the corner!

[I think you guys can handle this no-prob. :D Tarrasque is in the South West corner, you're all in the Center. As stated, the room is 1000 by 1000. That's about 705 feet away. Please post you're initiatives. At the beginning of each of your posts, be sure to include the following info:

Current HP
AC
DR
Resistances
Immunities
Saves
Any other defenses, such as Blur

Let the smacks begin! Have fun,

-Jeph]
 
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Tourach:
Init: 25 (+13 Dex)
Current HP: 278
AC: 28
DR: -
Resistances: -
Immunities: Mind Affecting, Fire, Sonic, Acid
Saves: 18 / 16 / 16
Any other defenses: Improved Invisible

Purraj:
Init: 18 (+0 Dex)
Current HP: 56
AC: 14
DR: -
Resistances: -
Immunities: -
Saves: 5 / 4 / 11
Any other defenses: Light Fortification

Ishan:
Init: 17 (+1 Dex)
Current HP: 63
AC: 15
DR: -
Resistances: -
Immunities: -
Saves: 6 / 6 / 11
Any other defenses: Light Fortification
 
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Init: 26 (17 roll + 9 mod)
Current HP: 286
AC: 50
DR: -
Resistances: -
Immunities: Fire, Disease
Saves: Fort +44, Ref +31, Will +45
Defenses: Displaced


"Him? Again? I've got a mass haste for you guys if you want it. Harm on the way too, or do you just want to Wail him Tourach?"

Arowain sighs and prepares to haste anyone still around him by the time he finishes casting.

Damn, last time we saw him coming and had time to prepare. This time he might have time to swing if we don't act fast.

"Here we go!"
 
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Init 22 (11 roll+11)
AC 21
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +22 ref +10 will

If you need my action it will be to fly to the ceiling and hide like the (comparative) wuss that I am. (hide check has a wonderful roll of 4 for a hide of 55).

buzzard
 

Initiative order, from first to last: (I rolled for Reaper to speed things up, 11 roll + 12 mod = 23. Tarry T got [*sigh*] roll 3 + 7 mod = 10. He's a gonner.)

Arowain
Tuorach
Mok-Tar
Oliver K
Purraj
Ishan
Tarry the Tarrasque


Jeb: It looks like we'll be having a mighty large barbecue after this round!
Jed: That it does! But can they keep it down? That thing's regeneration is mighty tough!


Actions please. You roll all the roles, saves a bit of time for me, and I have no reason to distrust anyone. If someone doesn't post within 24 hours, I'll probably make their move for them, just to speed things up.

-Jeph
 

Current HP: 286
AC: 54 (+4 haste, 16 rounds)
DR: -
Resistances: -
Immunities: Fire, Disease
Saves: Fort +44, Ref +31, Will +45
Defenses: Displaced


Arowain finishes casting with practiced precision. "Mass HASTE!" And he is gratified to see he catches everyone in the friendly blast.

"So do you guys want to go toy with it or just let the wizards and I dust it? I got a slime wave spell prepared just for such an occasion..."

"Hey Mok-Tar! Sorry I didn't get your personality pills this morning, hopefully this will make up for it."

Once more in the now comfortable accelerated time-stream, Arowain begins casting another spell after taking a step towards the four-armed cat-man of destruction. "I call upon divine might," he chants, "to bestow the Strength of KADUM!"

Arowain casts first mass haste then, with his extra partial action, strength of kadum (R&R), granting Mok-Tar a +16 enhancement bonus to strength for 16 minutes (overrides his +8 bull's strength).

"Go get 'im, tiger." Arowain (in his hybrid were-tiger form) grins at the bad pun.
 
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AC 25
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +22 ref +10 will


Given the range to the critter I may as well attack.
Ok I'll do the hide on the partial action from haste.

Then I'll fire away with a full attack action. Big T is in my third range increment, so -4 to the attacks (and 4 off my max damage adjustment).

Rolls:
7+35 = 46
11+35 = 46
19 +30 = 49 (roll to confirm hits 34)
15 +25= 40 (roll to confirm hits 30)
10+20= 30
3+15= 18

So we have a sad example of what happens when I don't crit at all:
damage 64.
Arrows are +5.
[though if we assume that big T is flatfooted, one of the crits will confirm. This will increase damage to 143].

I feel so weak....

buzzard
 
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"Ah, you want some fun too? Great! I'll just take down it regeneration, so that you can easily kill it."

Tourach then Teleports some 30 feet above the Tarrasque, grabs a little bone from his pouch and casts Grimwalds Greymantle at it.

He the drops the bone on the Tarrasque, and a dull grey radiance covers the enormous beast.

[Teleport: 52 rolled
Attack Roll: 3 rolled, +13 dex = 16 = hit.
Grimwald's Greymantle (FRCS) has a fort save of 52.]
 
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