[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!

"Grroowll - Huh?"

Mok-Tar joins the party, punch-drunk from festivities, sights the big T and does his thang.

OOC: Working on something right now - I'll come back to detail what I hope is an obvious attack, Shield-Charging and Full Attacking
 

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Reaper, please post your defensive stats, attack bonuses, and damage per hit. Janos, please state the effects of Grimwald's Thingummy. Thanks!

-Jeph
 

Grimwald's Graymantle:

Necromancy
Sor / Wiz 5
V, S, M
1 Action
Medium (100 ft. + 10 ft./level)
One Creature
1 round/level
Fortitude Negates
Yes

You imbue a skull or bone with a pale gray radiance and then hurl (or touch) the skull or bone to hit a target creature. You can attack with the skull on the round you cast the spell, but otherwise it is a standard action.
If the skull or bone hits the target, the gray radiance is transferred from the skull to the creature, covering it entirely. For the duration of the spell, the creature cannot regain hit points by any means. Nor can the creature remove negative levels. Naturall healing (such as that of trolls) is stopped, as are the effects of a ring of regeneration or poti of healing or staff of curing. Spells that return lost hit points (cure light wounds, heal) do not work on that individual. Other necromantic spells function normally, inclusing those that cure other afflictions (disease, blindness). Those that remove hit points (cause light wounds) are unaffected by the spell. The subject can improve his current hit points by boosting his Constitution score and can recieve temporary hit points (from an aid spell, for example)
Upon the experation of the spell, automatic healing abilities and items such as a ring of regeneration or a troll's regeneration ability begin to function again.
Material Component: The skull or bone used
 



After getting hit with the breath of fresh Haste from Arowain-kitty, Mok-Tar strangely doesn't seem to go any faster (Armor of Speed), but nods in thanks as his eyes start to glow, his growl takes on extra resonance and he gets his groove on:

Karnak (the cohort) casts Teleport on himself and Mok-Tar, dropping them 100' away from the Big T. He then casts Righteous Wrath of the Faithful.
Mok-Tar quickly activates his Charm domain power as a free action (+4 to CHA).
He concentrates a moment, and grows in size to near-Tarrasque-proportions (Gargantuan) (quickened action, Sizeshift).
Then the Cat-Man-O' Destruction begins a jagged charge (because he can) traveling a zig-zag that spells out the letter M, while pulling out his shields from the Haversack and readying them, uses Iajutsu Focus on the maneuver, getting an 8 (50 total=9d6 damage each attack).
He manifests Divine Might (free action) and Divine Shield to power them up. (free actions - that last one only is a stretch to me, tell me what you think).
He feels the inner power protect him (Divine Armor, quickened free action from Quickened Divine Channeling), as he increases his baseline Rage (Persistent spell) with his own Lion's Fury on the build-up to his full attack on The Tarrasque.
Feeling like he can nail the Big T easy enough, he shifts into Super-Power-Cat-Attack mode TM (full Power Attack with a Power Lunge during a Shield Charged-Lion's Pounce). (the Power Lunge gives up an AoO to the big guy - maybe his only attack he'll get.)

Current HP: 226
AC: 78 (+8 Rhino Leather armor with Magic Vestment, +2 large steel shield, +12 Dex, +2 natural, +4 Haste, +5 Deflection, +27 Divine Shield, +27 Divine Armor, -2 while charging, -2 while in Lion’s Fury, -4 Gargantuan size, - 11 Reckless Attack)
DR: -
Resistances: -
Immunities: Disease
Saves: (approximately) Fort +46, Ref +45, Will +40
Defenses: nothing special
# of attacks: 12 (Righteous Wrath, flurry of blows, Wild Fighting, MWF & IMWF with 4 arms)
Attack bonus: +41/+41/+41/+41/+41/+41/+41/+36/+36/+36/+36/+31 (11 BAB, +20 STR, +27 Divine Shield, +2 while charging, +2 RWotF, -2 Multi-Weapon Fighting, -2 flurry of blows, -2 Wild Fighting, -4 Gargantuan size, -11 Power Attack)
Damage: 4d6 (Gargantuan Bashing shields) +20 STR, +20 Power Lunge, +27 Divine Shield, +27 Divine Might, +10 Spikes, +2 RWotF, +11 Power Attack and +11 Reckless Attack = (rolled 4d6, got 20) + 128 = 148 on one hit x 3 for Rhino Armor and Shield Charge = 444 for one attack.

He had 12 attacks, guys. :)

If all hit, the shield damage rolls are 24!, 19, 17, 12, 16, 12, 15, 14, 13, 17, 19.
That'd be 456 (heals 278 damage to Mok-Tar and does -1d4 negative levels on the Tarrasque), 441, 435, 420, 438, 420, 435, 432, 429, 435, 441 = 5226 damage. :D
The healing is from Wrathful Healing, and the -1d4 levels is from 2 Energy Draining shields (DotF, as Enervation spell), which hit the Tarrasque 7 times (rolls of 4,2,2,2,1,2,2 = 15 negative levels conferred on Big T)

The last few hits, Mok-Tar would have been using Improved Shield Bash to try to move the 130 ton bulk 5' with each hit (how unbelievable is THAT?!). STR check rolls of 7, 13, 2, 2 (STR check + 20 STR bonus + 2 charge bonus).
Big T has +4 size on Mok-Tar, and +4 stability bonus for 4 legs.
Does he go flying? (Can he beat a 29, 35, 24, 24?)

Damn - I forgot the 9d6 Iajutsu damage per hit (not multiplied).
Well, if all hit, 9d6 x 12 attacks is 378 more damage (as if it makes a difference) :rolleyes:
I also didn't include the Lion's Shield's attacks (what bonuses exactly would they have had here?)

Mok-Tar finishes his full attack, then uses his Hasted partial action to ham it up for the crowd, his four arms adopting a Heisman-trophy stance, then clunking the shields together loudly - ahh! He'll do a Lion's Roar, to Panic anybody nearby (mice, etc) ;)

Jeremy posted:
Him? Again?
That's the quote of the thread right there... that's hilarious. :D

If only the Tarrasque had a 4 INT - I was sorely tempted to use Distract on him (I can just picture it :
Mok-Tar winds up his Shields, while pointing up to the Sky and yelling at the Tarrasque "Hey! It's Elvis!")
 

OOC: I am never, ever, EVER making a character this powerful again! aghh!
That was a nightmare that took over an hour (easily) to work up and roll and calculate.

How long would high-level or Epic fights TAKE, anyway?
You'd need a pad of paper and a flowchart to keep track. LOL
 

Pending any extraordinary effects of the AofO...

Current HP: 286
AC: 54 (+4 haste, 16 rounds)
DR: -
Resistances: -
Immunities: Fire, Disease
Saves: Fort +44, Ref +31, Will +45
Defenses: Displaced


"Oliver! Can you make out what's going on over there?"

Arowain squints at the massive dust cloud that arose after the 7th attack on the apparently already non-moving body. Suddenly, Mok-Tar backs out of the scuffle and bows and flourishes with multiple arms, the dust has yet to clear on Tiny.

"What's the big idea with letting him get a swing off this time Mok-Tar? You're hurting our reputation! Hang on while I ask the barely greater powers to finish him off..."

Good gravy... And I haven't even tried using that Reaper-inspired magical contingency to Spelldance without tire and triple the cuddly-cat's personal sense of character. Tomorrow's match is going to be embarassingly messy. Where'd I put that Miracle checklist?
 
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Jeremy said:
Pending any extraordinary effects of the AofO...

Current HP: 286
AC: 54 (+4 haste, 16 rounds)
DR: -
Resistances: -
Immunities: Fire, Disease
Saves: Fort +44, Ref +31, Will +45
Defenses: Displaced


"Oliver! Can you make out what's going on over there?"


I'm pretty sure he killed it. I wish somebody would warn me not to waste the arrows next time. They aren't real cheap.

buzzard
 

Jeremy said:
Good gravy... And I haven't even tried using that Reaper-inspired magical contingency to Spelldance without tire and triple the cuddly-cat's personal sense of character. Tomorrow's match is going to be embarassingly messy. Where'd I put that Miracle checklist?
OOC: Ya, that hideousness is with 'just' +8 enhancement bonus. :eek:

With the Spelldancer cheese, it could start to get REAL ugly. ;) (you could easily add a +24 instead of the +8)

And I forgot to add your Strength of Kadum boon in there,m as i knew i would. :(
That made the damage 5892 +15 negative levels.

Hey, you "broke" 3E magic, I "broke" 3E melee. :D
 

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