[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!


AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +44 ref +10 will

Oliver, once again seeing the telltale flash, looks down the tunnel for a killer bunny. Spot check 29. He doesn't manage to see anything suspicious.

"Maybe it moved away", he thinks to himself, "Then again, probably not". He remains hidden and silent up against the wall of the tunnel.

 

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All around, burned and charred bunnies drop where they stand, all save a lone, white rabbit. A minute later, Tourrach's Horrid Wilting slams into it, reducing it to the dead husk of a once-great leviathan. As you watch, Its body fades away, returning to the Outer Planes from whence it came.

Quite a distance away, you can still make out a few bunnies milling around, who seem to have wandered in after the Fire Storm was cast. None of them look abnormal.

What do you do?
 

[As ever," said Tourach, "we wait."

Tourach is spelled with one ' r' by the way.]

Tourach:
Init: 33 (+13 Dex)
Current HP: 278
AC: 28
DR: -
Resistances: -
Immunities: Mind Affecting, Fire, Sonic, Acid
Saves: 18 / 16 / 16
Any other defenses: Improved Invisible, flying, mind blank, insidious magic. In case you wanna kill me, just ask in the OOC thread, that's much easier ;).


" Now that was a nice tactic. If one of you spots another of those critters, just blast the area around it, or fire some arrows around it, and I'll take care of him if he's still standing"

"Or if any of you has a better plan? Stupid bunnys can't reach us for a while"...and Tourach smiles.

Tourach then readies the same action, except that if someone fires arrows at a bunny, Tourach will center the area of effect near those arrows. (115 + 171 = 286)
 
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Current HP: 286
AC: 50
DR: -
Resistances: -
Immunities: Fire, Disease, Paralysis, Slow
Saves: Fort +61, Ref +48, Will +82
Defenses: Displaced


"All this cooked rabbit is making me hungry. Well, while we're waiting..." Arowain looks around and casts some defensive spells.

Arowain casts shield of faith and freedom of movement on himself. Spot Check: 43 (3 roll +40 mod)
 
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The bunnies, now leaderless, seem to be wandering at random. A few head closer to you, but most try to get away from the scene of their dead companions, heading back down the tunnels. You do not see any more super-bunnies.
 



AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +44 ref +10 will

I'm here. So we in a new round? If so I will repeat the past performance.

Spot, if fail, hide.
Spot check is 28 (23+5). Oliver hides.

buzzard
 



Current HP: 286
AC: 60
DR: -
Resistances: -
Immunities: Fire, Disease, Paralysis, Slow
Saves: Fort +61, Ref +48, Will +82
Defenses: Displaced, 10' Reach, Scent, Blindsight


"I suppose we could actually go find the bunnies. Of course, we'll get ambushed. But it beats sitting here."

Arowain casts another pair of defensive spells.

Arowain casts holy star and sets it to cover bonus, then casts righteous might.

Arowain walks thirty feet down the west tunnel and looks around.

Spot Check: 58 (18 roll +40 mod)
 

Among the bunnies, you notice that there seem to be a few more heading back twords the party. Among them, you see one bunny that looks a bit different from the others.

Okay, surprise round, only Arrowain and the bunny act. Tourach's readied action will go off right after Arrowain or the Bunny's turn, whichever comes first. Bunny's init: roll 19 + 15 dex = 34.

Init (and action, if you roll higher) from Arrowain, please.
 

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