[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!

Oliver finds many things the tie: various coils of rope lying around in store rooms, currently vacant leashes, and cords that connect the magical volume enhancers that Jeb and Jed use to the source of power for the complex.
 

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"Yourr worrk is noble, old man.

If my group and I arre pitted in a deathmatch against any crreature you have rraised, I apologize in advance forr anything we may do to it...

You did not rraise the Tarrrasque we pulverrized, did you?"

Mok-Tar shows concern for the trainer.

OOC: I'm thinking maybe Mokky has a slight purr when he talks
 

"No, no I don't mess with the really big 'uns. I--"

The man is cut off as a feminie voice fills the air (all over the complex, everyone hears this).

"Please report to your quarters. Power supply is damage. Please report to your quarters. Power supply has been . . . "
 


Mok-Tar scratches the bat-cat goodbye, and says to the trainer "Till later if we meet..." before returning to where the others were when he left, and if they aren't there, he'll return to his quarters.
 

"Hmmm, with al the things likely to get loose, this would seem like a time to fort up" Oliver thinks to himself. He will look around a bit for his fellows, if he does find them is reasonably short order, he will return to his quarters.


buzzard
 

Attention. Please Report To Your Quarters. Power Supply Is Damaged. Attention. Please Report To Your Quarters. Power Supply Is Damaged. Attention. Please Report To Your Quarters. Power Supply Is Damaged. . . .

The warning persists for almost 10 minutes. Then, the recording trails off, to be replaced with the voice of one of the anouncers, Jeb.

"Nobody panick, we've located the source of the problem. Not fixed yet, but , erm . . . Some bloody fool tied the cables into a knot, a few of them ruptured, and we've got a bit of an astral leakage problem. If you just stay in your quarters, you'll be safe. Thank you."

There are a few minutes of awkward silence. then Jeb comes back on.

"Due to massive astral leakage, the complex is to be evacuated at once. I repeat, the complex is to be evacuated at once. Please follow the glowing dotted lines."

Suddenly, lines of long red dashes light up in the middle of your floors. They all appear to lead to the building's exit. You can here the sounds of running feet near by.
 



As you run along the path of the dotted red line, you see a few fellow evacuees stops suddenly, collapse to the ground, and then disolve into a white mist. You can feel a bit of the effect, yourself. The world around you is getting clouded, senses are becomming muted . . .

In game terms, Fortitude Saves, please. :) You'll need one every 4 rounds; it will take 20 rounds to get out of the building (yes, its HUGE) if you don't stop for any reason; if you do stop, just post what for, and I'll give you how many rounds it takes.
 

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