[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!

What DC, Jeph? ;)

My rolls are:
3 (71), 2 (70), 17 (87), and 12 (80) (with his +68 modifier - he doesn't have Lion's Fury or Rage or Charm domain going, but could if he had to)

Do our cohorts need to save? :eek:

and I updated Mokky in the Rogue's Gallery, showing Arowain's CHA enhancement for posterity... :D
 

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Tourach stops. "Purraj, Ishan, come here, now!"

When they arrive he puts his hands on their shoulders and Teleports to the entrance.

[Since I came in, and thus saw the entrance, I think I qualify for a Teleport. Rolled: 26 If you want proof for my rolls, I have screenshots of most of them, so you can ask anytime.]
 

(the DC is definitely below 70. But what happens to you depends on the degree of success, so I didn't put a DC [although it's quite low for this level; 30 to avoid all effects, 25 for partial effect]. Yes, cohorts also need to save. Janos: is roll a teleport % roll or a fort save? If it's a % roll, you'll still need 1 save [as do your cohorts]. No screenshots required. :D)
 


Mok-Tar's last roll is a 3 (71) (20 / 4 is 5, duh)
Mok-Tar's cohort, Karnak, has a FORT save of +15 (14 CON, Empowered Endurance, +1 Cloak), and rolls a 18 (33).

He also casts Teleport, since there's no way he can wander with relative impunity thru the toxic fumes.... (% roll of 19)
 


"Oh please... Somebody shut down the containment grid? Again? Ah well."

Arowain walks along the glowing red lines until he comes to the mist.

"Hello... What have we here?"

(OOC: I'm pretty sure I had some kind of air purification spell prepared I think called filter, but I'm at work so don't have my sheets or my dice. I'll post again when I have my action.)
 

(Don't jump to conclusions. :) Who said anything about toxic fumes? It's the astral leakage, it won't be blocked by air purifiers. The mist is omnipresent throughout the entire complex.)

Mok-Tar, with Karnek close behind, strides through the astral mists, and finally comes out into sunlight. He sees Tourach a few yards away, bending over the barely visable outlines of Pourraj and Ishan.

Oliver curses himself for binding those damn cables. Buzzard, please highlight below. No one else read the below text, please.

In the phsyical world, your spirit remains, but in the Astral, your body dwells. In the real world, you are effectively paralyzed (Str and Dex at 0), and have your Wisdom score effectively halved. In the astral, your Str and Dex are reduced by 1, and your Wisdom is effectively halved (part of your conciousness is in the Material, part in the Astral). Your physical self lies unconcious on the floor. Your astral self floats in a realm of mists.
 


Arowain finishes casting filter. "There that oughta ta--Sonuva bitch."

"What the hell is that goo?" Arowain shrugs and plunges through it.

Fortitude Saves: 77, 68, 76, 76, 66

Arowain plunges out the other side, "What? Is that it?"
 

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