[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!


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"I think we should start by moving these bodies to another place. They're just in the way here. Then we should think about what we could possibly encounter in those few minutes that we are there and prepare ourselves. You know, Githyanki raids, Astral Dreadnaughts and the like. Then we must think about what we do if something goes wrong: what if a lot of healing doesn't work. What if their souls have wandered off, or have been trapped. What if Discern Location won't work because technically we have the bodies..."
 

"The Astral WHAT?
The something Plane?

I'm just a down-home Knuk - I don't know none of them therrre fancy-pants schtuff.

Just sit me in frrront of a firrre, with a good book to rrread with 2 hands, and I'll knit booties forrr the little 'uns of the litterrr with my otherrr 2 hands."

Mok-Tar sings a mournful Hymn to Tourach's companions while glancing over at Ihsan's Shade.

Strangely he drops 2 random things he carries.
;)
 

"Trust me, you'll like it. They've got all kinds of things there you haven't gotten to bash your shields into yet. I think you'll enjoy butting heads, so to speak, with those astral dreadnoughts Tourach mentioned."

"But until then, would you go grab their bodies if you can and bring them out here?"
 

(sorry for not replying for a bit, my dad was 'fixing' the computer. :p)

As you wonder what to do with the translucent bodies ot Tourrach's companions, a few more things--for to unify them all under a specific nown would certainly not do their diversity justice--stumble away out of the complex. Dragons, animals, humanoids, shapeless objects that appear to move with some shred of sentience; everything that one could dream up is represented, and you know that many more specimens did not make it out.

The town that surrounds the complex (it is a rural farming community with a few factories spotted in the distance; really it's only purpose is to support the immense steel dome where the annual tournaments are held) is already responding to the crisis as best they can. Many of the locals have kindly offered housing to one person or another; including a homely old maid who asks if you need shelter in this mess, and sure I'm just a poor old peasant woman but I've a kind soul, helpful and modest is what I've always been, so would you like to spend the evning in the spare room, and will you have a cup of tea?

The crowd outside the dome begins to slowly disperse, some drifting away to private residences, others teleporting to mannors or humble farm houses. The larger beasts, however, seem to be a slight problem: small towns just don't have the resources to accomodate beasts such as great wyrms and all. Small teams are prepairing to go back into the building, weaving strong antiplanar wards around themselves, to see if they can extract any survivors. Contest officials dart here and there between the masses, assuring everyone that it's okay, there have been no fatalities so far, and it will all be sorted out in time.

But you can't help wondering if it will. As far as you can tell, no planar gates are springing open, no search teams are being dispatched to find the bodies of the missing persons. What do you do?
 


"Sure, we can marvel at the stupidity of whoever caused this!" Arowain grins. "Seriously, I have no idea, but maybe they do..."

Arowain grabs one of the people who is warding themselves, "Excuse me, is there anything my extremely strong and handsome friends can do to help? We're especially good at putting down dangerous creatures and trasporting ourselves over distances great and small..."
 

The haggard looking mage that Arrowain grabbed by the shoulder turns toward him. "Sure, 'minister to the wounded. Just 'acause no one's been hurt fatally, du'unt mean nun's 'in wounded." He turns back to his wardweaving, and soon completes the spell. Then, he takes a deep breath, traces a sigil in the air, and dissappears.
 

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