Tequila Sunrise
Adventurer
I wonder what makes the predator/prey ratio so high? I'm sure whatever it is, it also applies to D&D!Think also about extreme terrians, places like Okefenokee Swamp and Australia. In the Okefenokee preditors outnumber prey animals 7 to 1, this is against the norm and backwards, something is always eating something else. In Australia, the only things that don't have poison came from someplace else, it is like 70% is vemous!
Didn't know that!Going by what you've written, I'd classify forests as: Cold Forests, Temperate Woodlands, Hot Jungles. If you lose the rainfall stuff, it lines up with the rest of your entries and makes things a little simpler (and there are temperate rain forests, and non-rain forest jungles.)
Not sure if I like 'ice sheet'...maybe 'iceland'...hm that's very real world-y.Taiga is a cold evergreen forest, not a badland. A cold badland might be an ice sheet (ie, antartica or greenland)
In mountainous areas ice is frequently a serious hazard. And of course, anywhere that's cold could give the unprepared hypothermia.
I wrote a chart of Endurance DCs based on temperature. (In other editions, they'd be Fort DCs or ability checks.) 20 degrees C (68 F) is the 'safe' temp, but the DCs increase when the temp rises or falls.One huge risk across many terrain types you are missing is hypothermia. You can become hypothermic if wet at 60 degrees F. So when you look at someplace that has enough rainfall for a forest that isn't jungle, you risk hypothermia.
I also spent entirely too much time writing random temp tables based on aridity and temp regions.