JoeGKushner
Adventurer
frankthedm said:Because it was written to challenge PCs in a fight, not BE a PC. Its stats were chosen and abilties were set ONLY to be a foe. You don't handicap a monster in plans of making it a PC.
Now once that monster is made, THEN you set the LA based on how it's abilties compare to the PC races, erring on the side of caution.
Only problem with that is it's not consistent. How about the Warlock who can fly or the guy from Tome of Blades who can keep using his flame stike attack over and over again.
I think it went something like this:
Initial Idea: Player's abilities are limited. We'll have to screw the pooch on this but penalize races with innate abilities.
Secondary Idea: Players like having abilities that are useful frequently. Let's make classes that cater to that.
"Uh, hey guys, what about the thing with the monsters being penalized and all that?"
An effect is an effect is an effect. Once WoTC allowed a class that can fly at will and other classes whose special abilities can be refreshed almost at will, they lost the whole arguement with monsters having all the time powers.
Once again, a true point system shines in this case as if you buy 8d6 eb, you can call it the mighty chicken beak attack but it's not going to cost any more than the guy who buys the same 8d6 eb and calls it the burning hellfire of legoras.