Ranes
Adventurer
I would be interested in the views of other DMs with regard to a particular issue that is giving me some cause for concern in my new campaign.
About eight weeks ago, I started running my first 3E campaign. I have a lot of experience as a DM/ref in general but I've only been reading 3E since last spring. To my surprise, seven friends, all of whom have a reasonable amount of rpg playing experience, expressed an interest. The largest number of players I'd ever had to deal with before was six, and that was at a convention a long time ago. I knew it would be a challenge from the outset, keeping the game moving as rapidly as possible and keeping everyone involved throughout the session. Well, so far, everything has gone pretty well in that regard. I'm adapting to the environment so quickly, I didn't even get a headache during last Monday's session. Joy.
After the first couple of sessions, I had decided to transplant what had been an inconspicuously generic homebrew campaign seed to Greyhawk, as I needed to reduce the amount of time it was taking me to prepare. Again, this went smoothly. Welcome to the plains of Veluna, everyone.
The party of seven PCs started with first level characters rolled by me, from a choice of twelve core class/race combinations. To my surprise, one of the first things they did was hire an NPC (War1) from their village to join them. So, the party was now eight strong. Eek...
And here comes the problem; I'm having trouble designing suitable encounters for them. Allow me to illustrate: their first combat encounter was an ambush staged by eight rogues, one of whom was second level. The rogues had cover, concealment, surprise and some sneak attacks. They also had three thunderstones. They were too widely dispersed for the party's necromancer to colour spray effectively. I thought this would constitute a reasonable challenge. Early in the fight, one of the characters fell to below 0hp but, by the end of the third round, there was no doubt about the party's impending victory.
The second encounter that resulted in combat, though it needn't have, was with an earth mephit (in flight). When it all turned anti-social, this mephit succeeded in summoning another. Nevertheless, both mephits were soon forced to retreat from the party's assault. A run in with several giant ants went the same way and this week, the PCs utterly trounced a harpy using only their ranged weapons without even getting hit (please note the DM rolls were abysmal but I'm loath to fudge rolls at the best of times and even more so when I'm trying to get the measure of a system for the first time).
I took care to implement the mephits' DR and regeneration, the harpy's song, concealment, cover, creature feats like flyby attack and dodge, sensible creature tactics (within my interpetation of their intelligence) and other encounter conditions, such as visibility, for example. But I have, so far, failed to make the party feel threatened at any time. They have now, with the exception of their NPC companion, reached second level. The NPC is taking a full share of xp but he missed out on some, before he joined them. I have initiated a minor plot thread that will result in the NPC leaving the party soon but I want the players to feel that, when this happens, it is for reasons that have developed during the course of their adventure (which it is) and not because I'm trying to clip their wings - which I am not!
Soon, I want to incorporate the Return to the Temple of Elemental Evil into the campaign (yep, that way around). Before then, however, I want to find the right encounter balance. If anyone has experience of running a low level game for a party this size and would care to share with me the benefit of their experience or have any advice they feel might help, I would be deeply grateful.
Thanks for reading.
About eight weeks ago, I started running my first 3E campaign. I have a lot of experience as a DM/ref in general but I've only been reading 3E since last spring. To my surprise, seven friends, all of whom have a reasonable amount of rpg playing experience, expressed an interest. The largest number of players I'd ever had to deal with before was six, and that was at a convention a long time ago. I knew it would be a challenge from the outset, keeping the game moving as rapidly as possible and keeping everyone involved throughout the session. Well, so far, everything has gone pretty well in that regard. I'm adapting to the environment so quickly, I didn't even get a headache during last Monday's session. Joy.
After the first couple of sessions, I had decided to transplant what had been an inconspicuously generic homebrew campaign seed to Greyhawk, as I needed to reduce the amount of time it was taking me to prepare. Again, this went smoothly. Welcome to the plains of Veluna, everyone.
The party of seven PCs started with first level characters rolled by me, from a choice of twelve core class/race combinations. To my surprise, one of the first things they did was hire an NPC (War1) from their village to join them. So, the party was now eight strong. Eek...
And here comes the problem; I'm having trouble designing suitable encounters for them. Allow me to illustrate: their first combat encounter was an ambush staged by eight rogues, one of whom was second level. The rogues had cover, concealment, surprise and some sneak attacks. They also had three thunderstones. They were too widely dispersed for the party's necromancer to colour spray effectively. I thought this would constitute a reasonable challenge. Early in the fight, one of the characters fell to below 0hp but, by the end of the third round, there was no doubt about the party's impending victory.
The second encounter that resulted in combat, though it needn't have, was with an earth mephit (in flight). When it all turned anti-social, this mephit succeeded in summoning another. Nevertheless, both mephits were soon forced to retreat from the party's assault. A run in with several giant ants went the same way and this week, the PCs utterly trounced a harpy using only their ranged weapons without even getting hit (please note the DM rolls were abysmal but I'm loath to fudge rolls at the best of times and even more so when I'm trying to get the measure of a system for the first time).
I took care to implement the mephits' DR and regeneration, the harpy's song, concealment, cover, creature feats like flyby attack and dodge, sensible creature tactics (within my interpetation of their intelligence) and other encounter conditions, such as visibility, for example. But I have, so far, failed to make the party feel threatened at any time. They have now, with the exception of their NPC companion, reached second level. The NPC is taking a full share of xp but he missed out on some, before he joined them. I have initiated a minor plot thread that will result in the NPC leaving the party soon but I want the players to feel that, when this happens, it is for reasons that have developed during the course of their adventure (which it is) and not because I'm trying to clip their wings - which I am not!
Soon, I want to incorporate the Return to the Temple of Elemental Evil into the campaign (yep, that way around). Before then, however, I want to find the right encounter balance. If anyone has experience of running a low level game for a party this size and would care to share with me the benefit of their experience or have any advice they feel might help, I would be deeply grateful.
Thanks for reading.