Campaign Concern

Henry said:
The best way is proabably to gauge the EL of the party itself. To do this, take the average party level to equal the EL, and add +1 to this with every doubling of the forces' size. Eight level 1 characters = 1 doubled (+1 EL) + doubled again (+1 EL) + doubled again (+1 EL) to equal roughly the challenge of an EL4 encounter themselves! Again, this is a rough estimate, and I'm sure someone has a better way of doing it, but it makes sense when figuring out what needs to challenge your group.

Actually, it's a better idea to just use the DMG guidelines, and treat the PCs as just another monster.

One 1st level guy = EL1
Two 1st level guys = EL2
Four 1st level guys = EL4
Eight 1st level guys = EL6

Yes, it's rough. Note that NPCs will generally have fewer resources than PCs. Technically, a party of 12th level NPCs is an even match for a party of 12th level PCs (going by the EL system), but let's face it, the PCs should wipe the floor with them in an even combat, just because they've got tens of thousands more gold pieces of magical goodies.
 

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First of all, I welcome everyone's comments on ELs. I did refer to the DMG's advice on ELs and the strength of the rogue ambush was a result of that. I'll continue to use ELs as a guide or at least as a 'second opinion' on anything I think up.

Henry, yes, I'm using a mat and counters (I don't have the time or room for minis any more).

And Forrester, I understand your surprise, as I shared it. I have to admit though, while the rogues did pick their targets, they could not all attack the same individual. The characters were - please, please forgive the hackneyed device; I was still warming up - escorting a small trade caravan, actually riding on several of the wagons. The deployment of the rogues meant that some could attack those at the front of the caravan and some could attack those at the back. Coupled with this limitation were some extremely unlucky rolls. The attack began with three thunderstones being hurled at the caravan, two at the front wagon, one at the rear. All the PCs had the temerity to makes their saving throws. The sneak attacks left one of the characters bleeding to death at the end of the first round and another disabled but stable on zero hp.

However, the cleric (who wasn't easily identifiable as one and therefore wasn't among the initial targets chosen by the attackers) immediately got a cure light wounds (at +1 caster level, because of his Healing domain) for the maximum 10 points on the dying character, while the druid managed to reach the unconscious character and deliver a cure minor wounds to him in the same round.

After the first round, only one rogue managed another sneak attack and that was on the fighter, who survived the paltry extra damage roll and then sliced the rogue in two for his impudence.

Anyway, again I thank you for your advice, warnings and consideration.

I will raise a glass to you all forthwith. My goodness, what an uncharacteristically good idea.
 

How well balanced are these characters? It seems like if 7 Rog1 plus one Rog2 are an EASY victory for them at 1st level, there should be some sort of explanantion for this. That's way more than a +4 EL!

How did you roll up the characters? Standard 4d6-drop-1? 25 point-buy? Or did you use, say, 7 times 4d6 reroll 1's drop lowest score, or 45 point buy? Is their amount of equipment appropriate for their level? Did your players manage to pull one over on you?

More details, please...
 

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