Urriak Uruk
Gaming is fun, and fun is for everyone
Hello! I have begun adapting the Enemy Within, a campaign from Warhammer Fantasy Roleplay, to a 5E game. I thought I'd document my progress here, mostly to illustrate how converting campaigns from different systems... is less difficult than you'd imagine, and is a nice change if you're getting tired of the current slate of 5E releases. This is using material from the recent Cubicle 7 version of the Enemy Within.
Also, if you're one of my players... scram, read something else ya DM-screen peekers!
Feel free to ask me questions in the comments, but here is the slate of events. DO NOT READ if you don't want spoilers for The Enemy Within!
Also, if you're one of my players... scram, read something else ya DM-screen peekers!
Feel free to ask me questions in the comments, but here is the slate of events. DO NOT READ if you don't want spoilers for The Enemy Within!
- We actually started the campaign with a Zero-Level Funnel adventure, using MCDM's Arcadia rules (the adventure is called "Filthy Peasants!"). There were four players, each with 4 PCs. Although I did stress how anyone playing Humans/Elves/Dwarfs would have an easier time navigating the Empire, some of my players can't resist the wackier races. The surviving PCs were a human cleric, human warlock, dwarf-golem sorcerer (reflavored autognome), and skaven fighter (reflavored kobold).
- Session 1, or the first of "Enemy in Shadows." This went remarkably smoothly; I did add a piece saying that mutants were officially pardoned by the Emperor (this is mentioned later in the module) to avoid the skaven being killed on-sight. Still, most folks don't like the look of him!
- Money is obviously a big concern here... although I kept the system of 10 copper equals 1 silver, 10 silver equals 1 gold of 5E, I am largely keeping WFRP prices as written. So essentially, most prices dictated by 5E I made remarkably cheaper. Interestingly, this currency system is way more useable and rational compared to 5E's. For example, a mug of ale costs 2 brass pennies (2 copper). When's the last time you've ever used copper in a 5E game?
- One issue with the Enemy Within as written; it is not clear why the PCs would be willing to spend money on a coach. Sure, it's the fastest and safest way to travel by road, but the party are adventurers (or at least, ratcatchers) so saving money to face more danger is their MO. My fix? I introduced the hook of getting to the military expedition in Altdorf, and added that if they don't get to Altdorf in time, the expedition will leave without them. So time is of the essence, although the PCs won't know that by the time they reach Altdorf, the expedition will have already departed.
- The PCs did interact somewhat with the NPCs, picking up some rumors from the "rumor table." They missed how Ernst is a Chaos cultist (good outcome), haggled the coachmen down somewhat for the fare price (good), but didn't play long enough with Descartes at cards for him to begin cheating (bad outcome). I used sleight of hand or intelligence for each game of cards, giving Descartes a +6 to his rolls, and a 3-time ability to roll with advantage. Only a couple of PCs were willing to play long with him, so his win chances went exponentially up. By the end, Descartes had netted 1 gold crown for himself, so was pretty fond of the PCs.
- The mutant encounter on the road, or the first actual combat, went smoothly. I made most of the mutants bandits, though Rolf used nurtured one of Urtrus stats and Knud used lizardfolk stats. Descartes aided the PCs, and had the stats of a spy; I'm not sure how the fight would have gone if Descartes was not there, as he was eking out a lot of damage.
Last edited: