Silver Moon
Adventurer
Except the original characters haven't retired, they are still actively played, so the first campaign never ceased. The team for tonight's module will include two founding characters, two who were started over twenty years ago, and two relatively new characters.theredrobedwizard said:See, though, to me that isn't one campaign. That's many campaigns that have an interwoven backstory and plot. Once you retire a series of characters, it ceases to be that campaign anymore. It's new, albeit with lots of callbacks to the previous campaign.
We also also use slow progression (although in our case, it is due in part to DM's owing backlogged experience points from prior modules). As I stated before, 16 years of character time has passed. I am the primarly DM and modules are definately designed based upon challenges and plotlines that revolve around the backstories or interests of the specific playing characters.Piratecat said:Slow advancement isn't for everyone, but we love it. The game is very story based, with lots of character development. I'd say that about 10-12 game years have gone by over the course of the campaign.
Obviously, the trick to doing this is to make sure that players don't get bored. That requires paying attention to how people want to develop their heroes, and handcrafting certain challenges and plot line to intimately involve the PCs.
Reynard said:Remember, it also isn't uncommon in long term campaigns for new characters to come in at low level regardless of where the old PCs were. Esp. if you are playing a game like AD&D where the difference in level between a 1st level and 8th level character is less obvious than 3.x A new character takes on an old character as a mentor, who gives the new character some gear to help keep him alve while they adventure together with the new character "watching and learning" a lot, and occassionally doing post battle clean up.
I agree with this too. Our weekly group still uses AD&D 1st Edition rules.