Napftor
Explorer
So here's the lowdown on my FR campaign. Orcus has a weapon in orbit of Toril which the Demon Prince of Undead plans to use to throw the rocks of Selune's Tears on to the planet surface. The largest rocks will be slamming into the major cities of the Realms guided by electronic sensor boxes that his minions are placing even now. After decimating most of the planet's population, Orcus' minions transport from the last destroyed planet in the form of giant steel towers. The Realms' corpses will be collected into these towers and then animated to join the Demon Prince's massive armies. The PCs have been given knowledge of this dire future by a time-traveling evoker (who learned of a plot to slay his infant self which is why he returned...but that's another story.)
To protect the planet, the PCs journeyed to a druidic library to investigate a power known to the PC druid as the Liferoot--a great living root that courses through the entirety of the planet, its power innately preventing all other planes from intruding on the Material Plane (each planet has one; a bit wacky I admit but that's what's in my Realms). A temple in the Gulthmere Forest housed the Curator of the Liferoot--a wizened halfling female. After saving the Temple of the Liferoot from undead intrusion, the PCs discussed with the Curator how they might stop the threat from Orcus. It was decided by the group to attune the Liferoot's power in such a way that teleportation from outside the Realms would be deflected (into the Plane of Fire in this case). It's the PCs' hope that once Orcus realizes that he cannot colonize the Realms, his attack will not occur.
Here's my dilemma. It's fine that the party chose this course of action. They are currently acting to retrieve the third of 3 components the Curator said was necessary to attune the Liferoot in the fashion they desire. But even if and when that happens, I would think that Orcus would destroy the Realms out of anger, or even spite. Orcus' weapon has already begun to hurl the smallest rocks at the end of Selune's Tears (which haven't hit anything major but don't require the targeting devices). The evoker from the future warned that this happened in his own timeline and that in less than a week's time the larger rocks will rain down on the Realms' metropolii.
With two adventures left (one of them to retrieve the third component), I'm looking for finale suggestions. I'm moving to a planar-based campaign after this one with a connection to the Realms so I don't want to totally destroy the planet (and end the campaign on a downer). My thoughts are to have the weakened Curator (in pain from the assaults of the smaller meteors felt via her Liferoot connection) send the PCs to an ancient mountaintop city where the components they've gathered must be--I don't know--used somehow. Of course, undead will be dogging them and/or already at the site they're going to (but cannot enter the "sacred place"). But how to end the campaign without destroying the world and how to allow the PCs to be the one's to save it are the questions.
Any suggestions? I need some inspiration here.
To protect the planet, the PCs journeyed to a druidic library to investigate a power known to the PC druid as the Liferoot--a great living root that courses through the entirety of the planet, its power innately preventing all other planes from intruding on the Material Plane (each planet has one; a bit wacky I admit but that's what's in my Realms). A temple in the Gulthmere Forest housed the Curator of the Liferoot--a wizened halfling female. After saving the Temple of the Liferoot from undead intrusion, the PCs discussed with the Curator how they might stop the threat from Orcus. It was decided by the group to attune the Liferoot's power in such a way that teleportation from outside the Realms would be deflected (into the Plane of Fire in this case). It's the PCs' hope that once Orcus realizes that he cannot colonize the Realms, his attack will not occur.
Here's my dilemma. It's fine that the party chose this course of action. They are currently acting to retrieve the third of 3 components the Curator said was necessary to attune the Liferoot in the fashion they desire. But even if and when that happens, I would think that Orcus would destroy the Realms out of anger, or even spite. Orcus' weapon has already begun to hurl the smallest rocks at the end of Selune's Tears (which haven't hit anything major but don't require the targeting devices). The evoker from the future warned that this happened in his own timeline and that in less than a week's time the larger rocks will rain down on the Realms' metropolii.
With two adventures left (one of them to retrieve the third component), I'm looking for finale suggestions. I'm moving to a planar-based campaign after this one with a connection to the Realms so I don't want to totally destroy the planet (and end the campaign on a downer). My thoughts are to have the weakened Curator (in pain from the assaults of the smaller meteors felt via her Liferoot connection) send the PCs to an ancient mountaintop city where the components they've gathered must be--I don't know--used somehow. Of course, undead will be dogging them and/or already at the site they're going to (but cannot enter the "sacred place"). But how to end the campaign without destroying the world and how to allow the PCs to be the one's to save it are the questions.
Any suggestions? I need some inspiration here.


