prodigyxss
First Post
Hello Everyone,
I have a few friends who would like to join my roleplaying group and its my turn to DM a campaign. The friends of mine that joined really like zombie movies, games, and we often get into hour long conversations about what we would do if a infestation occurred and yesterday we were watching jurassic park so I thought I should have both in the campaign. I really want them interested in DnD and im sure something like this would keep them in.
I decided the campaign will be set in the Forgotten Realms in Chult, which is a jungle penninsula. I was thinking of having them begin in a small fort where a mercanary company resides, as mercanaries who have been given the task by superiors to escort someone to a small city south. The infestation would breakout when they got there, which was caused by a disease in the water source planted by a villain for future adventures. Since Chult has many dinasours, I was thinking the city would have a building containing dinasours, which would get infected later which will freak them out.
And that is all I have so far and school has been very busy, so I dont really have a lot of time to work on the campaign. So I am now asking you guys for help and ideas. I need ideas for buildings where they can fortify themselves against attacks, events/plots, npcs, how they can be killed, ect. I will be figuring this out on myself, but I would like additional advice to make a memorable campaign to draw more players into our hobby. Thanks!
I have a few friends who would like to join my roleplaying group and its my turn to DM a campaign. The friends of mine that joined really like zombie movies, games, and we often get into hour long conversations about what we would do if a infestation occurred and yesterday we were watching jurassic park so I thought I should have both in the campaign. I really want them interested in DnD and im sure something like this would keep them in.
I decided the campaign will be set in the Forgotten Realms in Chult, which is a jungle penninsula. I was thinking of having them begin in a small fort where a mercanary company resides, as mercanaries who have been given the task by superiors to escort someone to a small city south. The infestation would breakout when they got there, which was caused by a disease in the water source planted by a villain for future adventures. Since Chult has many dinasours, I was thinking the city would have a building containing dinasours, which would get infected later which will freak them out.
And that is all I have so far and school has been very busy, so I dont really have a lot of time to work on the campaign. So I am now asking you guys for help and ideas. I need ideas for buildings where they can fortify themselves against attacks, events/plots, npcs, how they can be killed, ect. I will be figuring this out on myself, but I would like additional advice to make a memorable campaign to draw more players into our hobby. Thanks!


