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Campaign idea - a la Reign of Fire

Isida Kep'Tukari

Adventurer
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Saw the movie, and thought it was cool. I was curious what a D&D world would look like in that same type of situtation. I'd thought I'd toss some ideas out and see what people think.

The fundemental idea behind this is the fact that dragons aren't as viciously independent and stubborn as the tales have painted them. Despite their typically solitary existances, they are capable of working together, even cooporating, even if they are evil. The idea behind it is you have one evil dragon who is particularly intelligent, even for his kind. He's also particularly ambitious, cunning, and in possession of considerable patience.

A great red wyrm decides that it is time for the other races of the world to take their rightful place under dragon rule. The increasing adventurers, and the slaughter of dragons both old and young filled him with remorse, even if the dragons were not of his type. Through words, bribes, threats, and deeds, he slowly swayed other dragons to his view, even those normally considered "good."

The metallic dragons possess a measure of arrogance unmatched even by the chromatic dragons. They wouldn't believe that the evil dragons would work together for an extended period of time, for normally they would be right. But pride goeth before a fall. Further deception, and careful training of their own groups of dragonslayers deprived the metallic dragon community of their greatest leaders.

When the rest of the dragons rose up to take control, the battles were fierce, but brief. The metallic dragons either accepted their new roles under the chromatic leaders, or perished. The gem dragons mostly didn't give a damn. Some protested, and were slain. Some fled for parts unknown and were never heard from again. The others stayed where they were, and flowed with the new world order.

The Great Red had planned carefully, and the sisters and brothers of the Underdark, the deep and shadow dragons, were given full control of the shadowed realms, and kept the potentially troublesome fierce races below from fleeing. However, unlike the open world above where people could be seen in a single flying pass, the Underdark was harder to control. Pockets of the races escaped, and remain free until this day.

The races of the world fought fiercely, but their weapons had been blunted before they began. Sabotoge in the greatest centers of learning and magic destroyed vital records of spells that might have laid many dragons low. Artifacts that could have slain them had been stolen. Magical weapons were left without wielders as assassins in the employ of their draconic masters were set against the dragonslayers. Some dragons fell, but those that opposed them found their homes burned, covered with acid, shot through with lightning, or simply ripped to shreds.

Where were the gods in this titanic struggle? Dragons are far more devout than the records suggest. So little was known about the dragon gods that the gods of the other races couldn't have warned their worshippers and servants. The gods of the dragons are to the gods of the other races what those races are to dragons. Some gods died, others banished, and most were imprisoned. Divine magic in the world fell silent when it was needed most.

Now most of the races live under the rule of one of the draconic masters. Each parcel of land is ruled under one dragon overlord, with many other dragons below him. The word of a dragon is law, the defy it means death.

Oddly enough, the land is not totally barren. Dragons are wise and intelligent enough to see that scorching the earth would only bring ruin. Scorching the earth to the bedrock is reserved for special punishment, for the homes of the most vile of traitors.

Many cities, particularly human cities, remain mostly intact, albeit with buildings built for the comfort of dragons.

Humans are by far one of the most numerous races left, but they are also the most often killed. Humans breed like rabbits to dragon eyes, so they are the most useful fodder for any task that needs to be done.

The dwarves still exist, though greatly diminished. Most dwarves died rather than let themselves be taken hostage. It was their skill in processing metal and making beautiful objects that caught the dragons' eyes. The few dwarven communities that survived mostly intact were forced into brutal production in a vain attempt to satisfy the unending lust for treasure that all dragons share. They are a broken race now. They mutter no oaths, they swallow no beer, there are no hearty jokes, or great stories of battle. All but the oldest dwarves have forgotten or never knew life before dragon rule. Weaponsmaking is forbidden to them now, and all they know how to weild are the tools of their trade, the pick, the hammer, the shovel.

The gnomes are almost as bad off as the dwarves. Their skill in gem-crafting spared them from annihilation. They were ripped from their forest homes and put into production with the dwarves. Equally broken the dwarves and the gnomes consider themselves brothers in misery.

The elves only exist in small pockets. The green dragons considered them too much of a threat to continue to exist, due to their ancient knowledge of magic and extensive knowledge of the forest that the greens called their homes. They exist now only in the most utterly remote regions of the most inhospitiable wilderness. Tundra is the most common place, it being too cold for the greens and not cold enough for the whites. Most dragonslayers come from the ranks of the vanishing elven race.

Half elves are much more common, as more remote human villages that don't rate the contant presense of a dragon overlord would shelter small groups of elves. In a desparate attempt to keep a small portion of their race alive, desperate unions were formed, and half-elves were the result. Some travel with the remaining elves, others try to hide amongst humanity. The elves, with their long memories and lifespans, keep the hope alive of freedom from dragon rule. The elves that visit human towns incite rebellion with their tales of former freedom.

The roving halfings faired the best of the longer-lived races. Always cutting and running, they've managed to outrun and hide from the worst of the dragon onslaught. They make deals with the dragons to maintain their freedom, or at least their illusion of it. The halflings exist as the only freely-moving non-dragon race left alive. They maintain the supply and trade routes throughout the world. Oftentimes they are the ones that help smuggle elves to more distant cities, though this is risky. In order to maintain their freedom, they'll gladly give up any illegal passenger or good if questioned. Asking a halfing to transport something the dragons don't approve of is always risky, but sometimes the only way.

The orcs faired the worst. The dragons use some for slave labor, but because most lack the intelligence to do the tasks asked of them, many are simply kept as fodder.

Giants and other races were also put under the claws of the dragons. Some were allowed a certain measure of freedom, but given tasks to fulfill and overlords to answer to. Others were killed out of hand.

It is in the Underdark, ironically once the world's greatest threat, that the world's greatest hope survives. The races of the Underdark were ruthlessly picked by survival of the fittest to be more deadly and ruthless than their surface cousins. Others, like the illithids, never saw the sun, but were no less dangerous. Even before dragon rule, they were geared toward survival in what was, at the time, the harshest of environments.

When the shadow and deep dragons came to bring the Underdark into line, over a third of all the intelligent races, and almost a quarter of the others escaped. They live in roving bands, all mixed together for survival. Alliances that would have been impossible before dragon rule are now the norm. Drow, duerra, deep gnomes, illithids, and beholders all work together to maintain their freedom from the dragons. They have the most resources of all the races to wage true war agains them. It is to them that the most dragons have fallen.

The dragons maintain their hold on the races by both force and persusation. They have lowered themselves to allow for the birth of several half-dragons to act as the intermediaries between the other races and their dragon overlords. The half-dragon is a common sight, and a feared one.

Most of the classes allowed in this world are limited. Because the dragons do not allow weapons or armor to be made except for half-dragons and the few humans they allow to use them to act as a police force. Getting ahold of a weapon is nearly impossible for a normal person. Tools are the only weapons most have left. The fighter class doesn't exist in it's normal form. Rogues are much more common, using the club, quarterstaff, sap, and the occasional kitchen knife.

Paladins and clerics don't exist, due to the silencing of the gods at the beginning of dragon rule. A few devout clerics of the dead gods have managed to find pools of leftover power from their former dieties and have squeezed some divine power from them. But they are very rare. Rangers exist amonst any free people, though their weapons and armor are crude. Druids still exist, and their magic remains at full strength, but they remain hidden as much as possible to avoid death.

Monks, with their lack of need of weapons, were considered a danger by the dragons. Most monesteries were demolished and the inhabitants killed. Monks still exist in secret, however, hiding their art by posing as tradesmen. They still teach in secret, and so monks are still fairly numerous.

Wizards no longer exist except amongst half-dragons, the few remaining elves, and the free Underdark races, for to teach one of the other races magic is a death penalty. Sorcerery still exists, but anyone that shows traces of magic as a child is killed. Some sorcerers train in secret and conceal their powers, but they live in fear of getting caught.

Adventures in this world could include a crusade by an Underdark band to slay one of their dragon overlords, traveling with a halfling caravan to bring tomes of magic to a distant city, or a fearful quest to find enough real weapons to take out the half-dragon overlord of a small town to allow the inhabitants to escape.

It would be a very grim and gritty world, all in all. So, questions, comments, concerns? :)
 

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*blink, blink* ... um that's lots of background you have there ... good job ...

just wanted to comment from the MM: it mentions that dragons tend to lay several clutches of eggs, keeping one for themselves and maybe one for their mate ...

so there's some more feul for ya ...

also have you checked out Dragstar d20?

ej
 

Uh, that is cool, you have one huge plot line.

Alot of the characters will be rogue/monks, or metalic half-dragons, most wizards, or others with the change self to make themselves look like chromatic, what about Sigel? Also how are other large races implemented? Dopplegangers? What about wyverns? Loads of others that need to be done, very good job.
 

I cross posted this to a couple other boards, and here's a response I did filling in some other pieces:

Originally posted by wolff96 at Monte Cook's boards:
It's a really interesting idea. It sounds like you've put some serious thought into it...

I like the comment about some clerics being able to draw power from fallen gods. A nod to our gracious host, perhaps?

A couple of thoughts -- entire groups of dragonslayers trained by the evil chromatics themselves? I assume this group was expended when their tasks were done, otherwise they would be a major power group in this bleak new world. Possibly a prestige class with major power versus dragons only?

One class you left out was barbarians. I'm guessing they would be rather common, especially among what's left of the elves? Second, one martial weapon that I think would be far more common now would be the scythe -- a harvesting tool by nature, it would be difficult to tell at a glance that one had been hardened and strengthened for war.

Roving bands of underdark denizens would certainly create an unusual dynamic in the world. I'm suddenly reminded of the Pactlord illustration that Monte posted a while back, with a Mindflayer holding a lance astride a Beholder.

One thing to think about: were all the non-assenting metallic dragons slain? Great Wyrm versions of Gold, Silver, and Bronze are pretty hefty. Granted, a large group of other dragons of the same age rank could easily slay a single member, but some sort of dragon council might make sense -- the remaining dragons fled to the far corners of the planet to escape and banded together for survival.

The final thing to keep in mind is planar travel. Unless your planet is isolated somehow, it would be easy for moderately high level PCs to shift over to another plane and pick up anything they needed -- including armies, if they have enough cash to offer.

The biggest stumbling block in my mind, though, is magic. Old dragons, of all types and categories, are very good spellcasters. The first time a group opposes -- or better yet kills -- a dragon, it's going to be all over for them. A bit of blood from the battleground, a quick scry, and the PCs are DEAD. Locate Object on items from a slain dragon's lair. All the high level divinations are going to absolutely end the PCs career as soon as they "break cover" the first time. Anti-detection magic should be the very first thing that these people look for...

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I'd love to play in this world. It sounds like a lot of fun. Good luck!

And then I said:

Originally posted by Isida Kep'Tukari:
Yeah, it was late when I put this up, so I did leave several things unaddressed. Barbarains, definetly amongst the elves and the rogue humans, and any of the other intelligent races that survived the initial purges. The idea of using a scythe is also a good one. Also the harpoon, trident, net...

And yes the drawing power from the dead gods was definetly a nod to Monte. It makes definte sense when I thought about it and heard about the prestige classes in it (haven't bought it yet, but might soon).

The dragonslayers that slew the metallic dragons would probably have formed the core of the non-draconic police forces. They would enjoy power just secondary to the half-dragons I suspect.

And magic, would indeed be a stumbling block. However, not all dragons are as wise, old, and wary of the lesser races as the older dragons. Places with a younger dragon as their overlord could get away with more than places with cannier overlords. Some of the youngest dragon overlords might have been born after dragon rule and don't really understand how much damage the lesser races could do with magic and weapons. It is in these places that magical reteaching could go on in a measure of surity and safety.

Planar travel is a possibility, but with a great deal of the magic for planar travel and survival gone, such things would be rare. But wouldn't that be an exciting adventure to finally unearth some ancient magic to traverse the planes, and scour the multiverse looking for heroes to help free the world? That would be very cool.

The thought of having some metallic and gem dragons that survived and fled is also a good possibility. The good dragon council would be willing to argue for the freedom of the world, but wouldn't the peoples that had spent so long under dragon rule fear and not believe the promises of a dragon, even if they promised freedom? I would take some doing for the good dragon council to convince the other races of their sincerity.

That Pactlord picture was cool, and something that might be a more common sight in the Underdark in this world.
 

Ferret said:
Uh, that is cool, you have one huge plot line.

Alot of the characters will be rogue/monks, or metalic half-dragons, most wizards, or others with the change self to make themselves look like chromatic, what about Sigel? Also how are other large races implemented? Dopplegangers? What about wyverns? Loads of others that need to be done, very good job.

Yeah, lots of rogues, lots of monks, some sorcerers. Also rangers and barbarians. The Underdark would still have normal fighters and wizards in addition to all the rest. Metallic half-dragons would have a great measure of freedom, but would still be more closely watched than chromatic half-dragons due to their goody two-shoes heritage. All the half-dragons have duties they are required to see to, so traipsing around the countryside won't help their cover. But a metallic half-dragon could be a valuable ally in the resistance.

Dopplegangers would still be around, doing what they do. Wyverns would still be around, maybe guarding borderlands or acting as messengers. The more powerful undead might just have been locked away, or are perhaps even welcome allies. Certainly some liches and vampires might be pleased to offer occasional services to the dragons in return for prey.

Giants were brought under the heel, and I'm still working on the others. :D
 

Good god that's a freaking cool idea for a campaign setting! If you didn't send this in for WOTC's setting search, you really missed a great opportunity! Consider this snarfed! I smell my next campaign setting...
 

I didn't send it in mostly because A: It ain't totally an original idea, the movie did it first. B: If on the extreme off-chance that I won, I wouldn't have had the time to make it, and C: I didn't have it even half thought-out at that stage. But, oh well.

Anyway, I'm really glad you like it! Please e-mail me and tell me how it goes if you end up doing it. :D
 

Rather than forcing you to cross-post a million times, I think I'll just post my thoughts here. :)

If the Great Red were really canny -- and it certainly sounds like he is -- then he might have actually invited the surviving metallic dragons "back into the fold" so to speak. To prevent them from trying to overthrow his new world order, he promises them freedom and tribute. Then he has them closely monitored for the rest of their lives. Their children are trusted and raised under the new rule. Think about the beauty of it -- the most powerful dragons on the metallic side are LAWFUL. As long as there isn't wanton (unjustified) slaughter, they're going to live with the established order and respect the system.

You're going to have to consider the repercussions this has on magic, that's for sure. Even the Summon Monster spells are going to be a bit... twisted... if the draconic pantheon obliterated the more standard deities. What replaces a solar? Or do solars now report to Bahamut (or equivalent)?

In passing: The great red that organized this is (IMO) a creature outside of his "standard" alignment. Just to make them all stick together long enough to overthrow the world, he's probably Lawful Evil. ESPECIALLY since he thought far enough ahead not to massacre everyone. He decided to keep around the different races for food -- that's long-term planning, not the mark of a chaotic mind.

Anyway, just a few thoughts.
 

Yeah, this particular red would be lawful evil rather than chaotic. He'd have to be.

I like the idea of keeping the metallics around under survalence. Hmm... keep most of the lawfuls as part of the new world order, while more of the chaotic ones escaped and hid... That's a thought.

Yeah, and magic might be all out of whack. Perhaps demons and devils could no longer be summoned, as well as no more celestial or fiendish creatures due to the severing from the celestial, infernal, and abyssal planes... but perhaps the elemental planes are still connected. The Summon Monster spell might have to be modified to allow only creatures from the elemental, para-elemental, and quasi-elemental planes.

Now there's a thought. Each dragon tends to have an elemental nature, and a subtype. Their natures are so close to these elements that they couldn't cut off the world from the elemental planes without killing themselves. So elementalism becomes the magic of choice. The lower level Summon Monster spells don't exist, but the ones that can summon elementals still work. So the spell would only allow the summoning of elemental creatures.

As for the destruction of a single dragon that would bring death on to the dragonslayer's heads. That's where they run. Anti-detection magic would be paramount. Perhaps new kinds of magic, cast in groups to achieve a difficult-to-beat DC (like a suped-up Cooperative Spell) would be created for the sole purpose of hiding the dragonslayers from dragon magic. It might be exhausting, and even potentially fatal to the casters to maintain such a spell, but a possibility.
 
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great idea

I LIKE IT! I have not yet seen the movie, but I may have to now. I am also going to pick this up and run with it. I have too many thougths in my head right now. I have to go and write them down.

Mr. Pink
 

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