Campaign idea based on Order of the Stick

Wolfwood2 said:
rpg.net has a pretty good wiki section for games. I don't think you can lock down on editting (or at least, I don't know how), but I don't think there are roamings bands of wiki vandals waiting to mess up games, so it shouldn't be a problem.

I found the section on Knowledge skills to be rather odd, since it's pretty much straight out of the player's handbook. Why did you feel the need to quote it, rather than any of a 1001 other PHB rules?

Also, you omitted any discussion of Stickworld's gods. I actually think the way that three real worldish pantheons have to share the world is one of the more interesting aspects of it.

I'll check out RPG.net, I thought there were a few others as well.

The knowledge section is really the "new rules" section. It's a cut-paste-modify of the SRD. I basically edited to specifcally cover monsters (as some folks above were pondering how to implement). The alterations basically explain the specific units of information you get for beating the DC. Those levels of knowledge are fields from the MM stat block. That's something that was only fuzzily defined by the SRD, as they say beating the DC by 5 gives you one extra item of information. To me, it was vague as to what an item of Information was, so I defined it.

You're right that I ommitted Stickworld's gods. Being an early draft that took longer than my lunch hour (it's good to be salaried on a slow Friday...) I just didn't get to it. I'm thinking of using a similar methodology to how players can invent their PC's homeland, and allow them to pick which god and Pantheon they worship, probably based on earth pantheons. Each region (or country) will recognize certain gods as having dominion. This would allow someone to worship Thor. It also allows me to cheap out on actually defining gods specifically. I think this is going to be the most sparsely defined campaign world where your world and mine can vary greatly, as it is expanded and defined by the DM and Players (as they make PCs, they're inventing the initial values for their homelands).


I'll look into setting up a wiki, and formatting this document into the Wiki. That'll give me a framework to re-organize and expand stuff I left off.

To me, the key components for a campaign world are:
how the knowledge rules are tweaked for knowing game stats (aka rules changes)

role-playing tips, for how to play a character in this world

the description of the game world, and a default setting for adventures

The religion (or how to add religions)

The locations that are known


Let me go futz with RPG.NET...
 

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Janx said:
You're right that I ommitted Stickworld's gods. Being an early draft that took longer than my lunch hour (it's good to be salaried on a slow Friday...) I just didn't get to it. I'm thinking of using a similar methodology to how players can invent their PC's homeland, and allow them to pick which god and Pantheon they worship, probably based on earth pantheons. Each region (or country) will recognize certain gods as having dominion. This would allow someone to worship Thor. It also allows me to cheap out on actually defining gods specifically. I think this is going to be the most sparsely defined campaign world where your world and mine can vary greatly, as it is expanded and defined by the DM and Players (as they make PCs, they're inventing the initial values for their homelands).

Wait, you're not going to use the Pantheons as outlined in the Order of the Stick webcomic? Didn't you read that storyline? It was awesome.

We got to hear how the world was created... and how it was destroyed and then created again. How there used to be four pantheons of gods and now there are only three. And about the Snarl inside of creation, waiting to escape.
 

Wolfwood2 said:
Wait, you're not going to use the Pantheons as outlined in the Order of the Stick webcomic? Didn't you read that storyline? It was awesome.

We got to hear how the world was created... and how it was destroyed and then created again. How there used to be four pantheons of gods and now there are only three. And about the Snarl inside of creation, waiting to escape.


Good point, forgot about that...

I am at a legal limitation in that I couldn't be sure if I could use the same premise in my StickWorld. Obviously, I could get away with it in my homegame, but if post this up on the net, I'd like to be "safe"

I'll probably put some real work on this tomorrow. I've got a conflicting goal, of wanting to keep this generic so other folks can flesh out their version, or be specific about my version as the "World of the Stick" setting.
 


Janx said:
Actually, I expect the existing Knowledge skills will be relayed in game terms. Some doing a Knowledge (monsters) check would reveal, "it's just a skeleton, immune to slashing or piercing, CR 1" or some such.

Wouldn't need new skill, as I see it (less changes to the rules), just roleplay.

It was a joke. :)
 


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