Whizbang Dustyboots
Gnometown Hero
Campaign in a box, literally. Levels 1-20: http://mongoosepublishing.com/home/...s=&PHPSESSID=4d57847ed02bf5b3361010f994056693
Whizbang Dustyboots said:Campaign in a box, literally. Levels 1-20: http://mongoosepublishing.com/home/...s=&PHPSESSID=4d57847ed02bf5b3361010f994056693
Blah! I somehow read your post as pimping DCC.DaveMage said:Is there an echo in here?![]()
(See post #5.)![]()
Eltern said:And the big question for an urban campaign: How does it deal with going to the police? It seems that many times an adventure smack in the middle of civilization is killed quickest by the PCs being good citizens and telling the mayor what's going on.
Morpheus said:Check out The Lost City of Barakus by Necromancer Games. It takes you from 1st-5th level and recommends you cut xp in half (so the party doen't quickly outstrip the challenges). After you finish that, you can head over to The Vault of Larin Karr and take them up to 10th-11th level (regular xp advancement).
There have been several suggestions that I've been playing have have really enjoyed. I'd suggest either Barakus + Larin Karr or the new adventure path.Eltern said:Summer is almost over again, and I will be returning to college this fall. I'm thinking of running a campaign with a few of my friends who haven't played before, but I'd like to minimize work for myself. You know, I have classes and all that, too.So I'm looking for a campaign in a box. One product that I can curl up with and study for a weekend and then be ready to run for the next year or so.
I've had a lot of success in the past: Return to the Temple of Elemental Evil and Banewarrens, while at times a bit too dungeon-crawly for my taste, have served me well. I'm considering running one of these again, but I'd like to know what else is out there.
I know Age of Worms is just starting, but I'd rather have a full storyline, start to finish, in my hands from the beginning. Shackled City sounds like it could be fun, but I'm leary of too much dungeon crawl and not enough roleplay, and it sounds like it has elements of railroading. The Freeport Trilogy is supposed to be reprinted soon, but I've only heard "It's good," and not much detail other than that.
World's Largest Dungeon is right out![]()
Any other suggestions? I know this is a kind of product that we haven't had a lot since 2e. I would convert an old module path, but that takes work, which as I said I want to minimize. That, and I'm really RP-focused and want to avoid Ye Olde Dungeon Crawl, which a lot of those were.
Thanks for the help!
Eltern said:As for Shackled City: Every post I've seen about it makes it out to be written by God himself on leaves of gold. I like urban campaigns, and it seems like there's a lot of plot. But what else can people tell me about it? -Why- is it so great? I'm definitely up for "making the RP happen" if the plot is awesome, but do I have to worry if my players head of in a completely random direction? And the big question for an urban campaign: How does it deal with going to the police? It seems that many times an adventure smack in the middle of civilization is killed quickest by the PCs being good citizens and telling the mayor what's going on.
Thanks for the comments!