Campaign of DM Cthulu Ftaghn

At last, a hero hell-bent on smiting evil! All hail Gann Tolar, conquering hero! For those who have not guessed already, I am Gann Tolar. I simply switched my username when I began posting my Star Wars - Tales from the Outer Rim story hour. Gann is something of a departure for me. I usually play cerebral characters, but with Gann I'm looking for the attitude of Batman, but the single-minded simplicity of the Tick. Gann is not stupid, he just has tunnel vision, and it's a very long, dark tunnel indeed, not the good kind of tunnel that helps you get where you are going under mountains or other natural obstacles, but the bad kind of tunnel, with villains at the other side, a tunnel Gann must navigate bravely so that at the end he may plant his steel-toed boot firmly in the a$$-end of evil! Sorry, I got a little carried away there ....

Gann has recently discovered one other goal. Seems he's rather attracted to the barwench Maridosen. Of course, he fully expects to discover that she is a fiendish half-dragon, behind the entire plot to turn Hommlet into a hellmouth from which evil may flow freely into the world. Did I mention he's slightly paranoid?
 

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Thank you kindly for carefully editing your post with "$$". I don't want filthy words like "pudu" appearing on my thread. Doh! I went and said it!
 

Character 6: Tyris

Tyris : Female Genasi Sor(4) - Enough was enough! Tyris was fed up with her sorry excuse for a life. She was tired of the boredom, the restrictions, and the general derision that was poured upon her in vast quantity by the members of her father's house. Most of all, she was sick and tired of the infernal heat!

Of course, heat was to be expected on the elemental plane of fire. It came with the territory. However, the human blood flowing through Tyris' veins yearned to feel a cool, sweet breeze blowing across a grassy field. She just wanted to SEE a grassy field with her own eyes, not an artist's sketch in some book. Tyris was a genasi, the half-human daughter of a greater djinn. Her mother had died horribly in childbirth, and to her father she was nothing more than an object of shame. The revelation that he had spawned a bastard half-breed child nearly cost Aymax his position as chancellor of the Protectorate Counsel of the Inner Planes.

Tyris didn't care about the Protectorate Counsel, or what they thought of her. She didn't care about her father, his so-called honor, or his stupid rules. "After tonight," she thought, "It won't matter anymore." Tyris was leaving. She didn't know how to get past the sentries, or where she would go (she had never been beyond the walls of Aymax's estate), but Tyris knew that she would never be happy unless she escaped her palace prison.

Quietly and carefully, Tyris tiptoed down the long marble corridor that led from her secluded dormitory wing to the stairs that descended into the lower courtyard. To reach the stairs, she would have to sneak directly past the open door of the Counsel chamber. Tyris wasn't too concerned. She'd been slipping out to the courtyard unseen for years. In all that time, she'd only been caught once. The memory of that incident caused Tyris to absentmindedly scratch at the scars left behind from the thorough lashing she had received. Determined, the young sorceress shook the thought from her mind and focused on stealth. The door lie just ahead, and Counsel was in session.

Tyris didn't know what this meeting was about, not that it should concern her, but she knew that it was of vital importance to Aymax. Her father had summoned the other Counsel members just hours ago and demanded their immediate presence, under penalty of banishment to the water plane for failing to appear. Tyris was counting on the subject matter at hand to keep the djinns distracted while she slipped by.

As she approached, Tyris could hear her father's voice booming across the chamber. "...CANNOT BE PERMITTED." he raged. "If he succeeds..."

Tyris had never heard Aymax so upset. The thought of what would happen if he discovered her while in such a state frightened her. The tirade continued. "...utter DISASTER for the mortals, and could jeopardize the stability of the planar structure!"

"Well, that doesn't sound good," Tyris thought to herself. "Maybe I should find out what's going on." She crept closer to the door to listen more carefully.

"I shall go Aymax, it is the only way. Only I know the workings of the mortals well enough to have any hope of stopping this." Tyris recognized the voice of Aeglos. He was the only djinn who had ever displayed kindness towards her, probably because of his own ties to the Material Plane. While growing up, Tyris would sit enthralled as Aeglos regaled her with tales of wondrous adventures in a land known as the Flanaess. Intrigued by what she was hearing, she leaned closer.

"Very well, Aeglos," her father conceded. "You have always served us well. I know you shall not fail us now. You will leave immediately. The gate shall be opened."

A gate! Tyris couldn't believe her good fortune. She was about to witness the opening of a portal to another plane. If only there was some way to reach it, she could be free from this place forever. She watched intently as her father began the spell that would bend space and time to his will. Her mind was spinning in a thousand directions at once. Suddenly, with a flash, a spinning vortex of light and wind opened in the room before her. Without hesitation, Aeglos stepped into the portal and was gone. Tyris gasped out loud as she realized that she was standing in the middle of the open doorway, mouth agape.

"TYRIS!!! What are YOU DOING?!?!"

In that moment, Tyris could see that Aymax was so furious that she wasn't sure she would survive the beating that she would receive if he got his hands on her. Not knowing what else to do, she ran... towards the portal! She ducked and dodged past the groping arms of the Counsel members, and then there was nothing but a short stretch of marble floor between Tyris and her freedom. Her excitement was short-lived. The gate was beginning to close.

Tyris sprinted. Just a few feet away from the planar gate, her raging father loomed in front of her. In a final act of spur-of-the-moment desperation, Tyris hit the floor in a full belly slide across the highly polished stone. She slid right between the enormous legs of the angry djinn, and into the portal a moment before it closed.

And she fell.

Tyris was in the open air hundreds of feet above the very solid, and fast approaching ground below. Her first thought was of the beauty of it all. She saw a town on a hilltop nestled amongst trees of the deepest green she had ever seen. There was a stream running through it, right there near the houses! She had never seen so much water in one place, and couldn't imagine having a stream right outside her back door. How wonderful!

Her next thought was of the cold. The air rushed past her as she fell, and it quickly chilled her to the bone. Tyris had never felt cold before, and while this new sensation was thrilling to her, it was starting to be quite uncomfortable. Her discomfort brought about the realization of her predicament. Then came the fear. She was going to die.

As the trees rushed up to meet her, Tyris was terrified. This was certainly not what she bargained for. This was not the kind of freedom she had expected. Then, inexplicably, she could hear her father's voice echoing loudly in her skull. "With this act, I am free of you. My obligation to you is done." Tyris' terror shifted momentarily to confusion, then quickly back to terror. As her arms touched the treetops, her father spoke one final word. "Pveatherfall."

Tyris' consciousness exploded in a cloud of whiteness.

NOTES: Aymax is intentionally a djinn living on the elemental plane of fire, not an efreeti. He moved into the palatial estate of the former Chancellor of the Protectorate Counsel of the Inner Planes when he started his reign. Tyris is a fire genasi, not an air genasi as would be implied by her being the daughter of a djinn. Aymax would rather face the derision of claiming an illegitimate child as his own than the humiliation of publicly admitting the infidelity of his human lover. This explains the attitude Aymax has towards Tyris. Although the racial difference between the two is obvious, no one would dare question the greater djinn's claim of paternity.
 

Character 7: Danric

Note: Danric, the final PC in this adventure, is a "filler character" that will be run by the DM in the event of an unexpected party vacancy. He will not be a regular PC in this campaign, but he will show up from time to time.

Danric: Male Rog(2)/Mnk(2) – Danric was on the street, which is nothing out of the ordinary. He spends most of his time there… observing, listening, and feeling the heartbeat of the city. He is a member of the City Watch Elite. Danric is used by the Elite to obtain evidence and information in the interest of the safety of the High Nobility. He is trained in how to work undercover. He moves about freely in places where he is most unwelcome. He hears conversations he was not meant to hear. He acquires items that he is not meant to possess. More recently, Danric has had to learn how to fight his way out of the trouble he frequently gets himself into. He has been trained to kill without a weapon and without a trace.

On this particular day, however, none of that mattered. Danric was on the street for a different reason. He was playing a game of sticks with a gang of the local street children, and his team was losing. Danric was up for his turn to swing. He held his stick out and eyed the tosser with his eagle-sharp eyes, awaiting the throw. The stone came at him, and Danric swung with all his might. With a hearty “crack”, the stone flew through the air, high and almost out of sight.

The cheers of his teammates were short-lived as the “crack” was suddenly followed by a “crash”… then the yelling started… and the running came soon after. Chester the glassworks vendor was in a rage! The children scattered and Danric did one of the things he does best. He disappeared.

After things calmed down a bit, Danric came out of hiding and started heading back toward the Watch station. As he passed through an alleyway near where the game of sticks had taken place, he crossed paths with two of the youngsters that were on the opposing, and thus winning, team. They smiled when they saw him and approached him for a high-five and some good-natured jesting.

As their hands were about to slap together, Danric caught a slight change in the boy’s expression, as his gaze seemed to shift slightly to something behind him. Danric’s reflexes and sharp ears kicked into action and he twisted to the side and brought his arm across his chest in an arcing motion… just in time to slap a speeding arrow out of the air.

The boys ran off in a panic, and Danric crouched into a defensive position. Cautiously, he peered out from a doorway looking for his attacker. No one was in sight, and no follow-up attack came, so he turned his attention to the arrow. As soon as he picked it up, his posture changed from alert to one of urgency. He dropped the arrow and ran back to his bunkroom to fetch some belongings and to prepare for an unplanned journey.

With the alleyway now empty and the danger apparently gone, one of the young boys let his curiosity overcome his fear. He crept out of his hiding spot behind some stacked crates, and approached the fallen arrow with much caution. He picked it up in his hands and noticed something strange. The extra-thick shaft seemed to have markings burned into it. As the boy turned it towards himself, he could see that the markings appeared to form a word. “Hommlet”. As he twisted the arrow shaft in his hands, the boy’s wrist brushed against the feathers. He dropped the arrow in alarm. After staring in disgust at the stain on his wrist, he crouched down to take a more careful look at the arrow…. from a distance this time! The fletching was not what one would expect to see on a plain hunting arrow. These were the fine feathers of a mighty eagle. And they were soaked in blood.

The lad stood up and stared down the alleyway in the direction he had seen Danric run. He wondered what, exactly, his friend had gotten himself involved in. With a pang of regret, he wondered if he, and the other children of the streets, would ever see him again.
 

Before the adventure begins..

Now that I have posted the lead-ins for all of the PC's, I thought I'd take advantage of the opportunity to plug some of the other features of DM Cthulu Ftaghn's Campaign Website.

The MESSAGE BOARD is where you can leave comments, or read up on the party's "behind the scenes" adventures between gaming sessions. I've also begun a new series of d20 players' tips which will include useful tidbits of information ranging from combat tactics, to improving actual game play. It will be updated daily.

The CHARACTERS page features the character lead-ins that I have already posted on this thread. When the time comes to introduce new PC's, or bury the dead, this page will be updated.

The HOUSE RULES page explains any policy that might be confusing, or that varies from the core rules.

The WORLD page gives detailed descriptions and pictures of any NPC, monster, or location that the PC's have come across so far. There is also a calendar of in-game events.

The OUT OF GAME page includes brief descriptions of the real-life players in my campaign, along with some information about the module and D&D in general.

The TALES page will contain the up-to-date campaign journal of our adventures in chapter book format. Journal updates will also be posted on this thread.

The INTERACTIVE MAPS page is a special feature that is exclusive to my website. Using Paint Shop Pro, I have created a series of interactive maps for use with this adventure. The map can be displayed on-screen with all areas covered. As the PC's enter each new area, the DM simply reveals the newly explored section of the map. This will work no matter how the players roam. These maps are also Photo Shop compatible.

Finally, the LINKS page features.... well.... links. I've included several of my favorite D&D sites, several Return to the Temple of Elemental Evil sites, and a comprehensive list of d20 publishers. As time permits, I am visiting each of the d20 publishing sites and leaving my review on my links page.

That's about it... for now! Please come by and visit, and tell me what you think.

With tomorrow's post, THE ADVENTURE BEGINS.
 
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Prologue and Introduction

~PROLOGUE~

Since receiving the Eagle’s summons, you have traveled day and night, with little rest, to reach the small town of Hommlet. The disturbing presence of blood on your mentor’s normal call sign has you more than a little bit worried for his safety. Hunger and fatigue are mere nuisances, and you brush them aside as you would an annoying insect as you stagger ever onward towards your goal. You don’t know what awaits you in Hommlet, but fear and excitement keep you moving forward.

Part of you hopes that, upon your arrival, at least one of your adventuring companions will be there to explain the situation and put your mind at ease. Better yet, you secretly yearn to be the first of the group to finally meet the Eagle in person, and hear his wisdom first-hand. You and your friends have served your kind master for as long as you can remember, but none of you have ever seen his face, or heard his voice.

It has been nearly a year since the lot of you have joined forces to serve your unseen benefactor, the mysterious nobleman known only as the Eagle. In the past, it has always been he who has protected you. He has watched over you like a loving father… or guardian angel… providing guidance, reassurance, and on more than one occasion, a well-placed Incendiary Cloud from an unseen vantage point! You have a strange notion that this time, however, things are different. You know, deep inside, that this time you are not being called to defend your mentor’s morals and ideals. You have been called upon to save his life.

Your first task upon reaching Hommlet will be to find your companions. It is customary for your master to give you the full details of your summons only after you have joined together. You trust that the others will arrive safely and in good time. You have heard that Hommlet is a rather small town. They shouldn’t be too difficult to locate. Perhaps there is an inn there that will welcome you…

Introduction:

Session 1: May 25, 2002

The members of the Order of the Eagle had all arrived in Hommlet over the past several days, and they were anxiously awaiting word from their master and mentor. He was a mysterious nobleman known as The Eagle, and they had all received a disturbing bloody rendition of his familiar summons a week ago. The night before, they had joined forces with Gann Tolar, a cleric of St. Cuthbert. He had been tracking the activities of an evil wizard, when he lost the trail just outside of Hommlet two days earlier. Impressed by the Order’s devotion to their fight against evil, he willingly offered his services to the party.

As the newcomer was describing his encounter several days ago with a dark man known only as Dunrat, the party was alerted to a disturbance outside. They rushed outdoors to find that a woman, whose hair was red as flame and skin hot to the touch, had apparently appeared out of nowhere and fallen from the sky. She lay unconscious a short distance from the inn, surrounded by tens of thousands of soft white feathers.

The locals were disturbed by this strange occurrence, and talk of demonic influences and the need for a swift death was starting to circulate amongst the crowd. Endora, a paladin of Heironeous, sensed no evil in the injured woman and suggested that the party take responsibility for her. Before the militia was summoned, they carried the woman to their room upstairs, administered healing, and went to sleep for the night…
 

Chapter 1: Missing Persons

Chapter One - Missing Persons

27 Coldeven, Dawn:

The first light of dawn shined down through the cracks in the shutters at the Inn of the Welcome Wench. Endora awoke to the sound of a shrieking eagle. The shutters rattled, and a shadow appeared from between the slats. Excited, she roused the rest of the party. Finally, their messenger had arrived. The mighty golden eagle, Pyria, had been their source of communication with their unseen benefactor for many years. He would deliver written messages back and forth between the adventurers and their master, as well as provide them with aerial protection from time to time.

Endora threw open the shutters, and screamed. The noble bird was hanging by its neck in the open window. Pyria had been eviscerated. His entrails hung from his belly still dripping with fresh blood. One of his claws had been torn off, and his eyes had been gouged out. A slender scroll case was driven through his skull, passing through both eye sockets.

The fiery redhead woke groggily and surveyed the scene before her. Confused, disgusted and frightened, she demanded to know what was going on. Endora cut the rope around Pyria’s neck, and she and the group turned their attention to the strange woman. Lengthy introductions were made (including everything from hair color and fashion sense, to favorite breakfast foods), and the woman known as Tyris decided to join with the party. She figured that had nothing to lose, and they had shown her kindness by taking her in, after all.

With their minds occupied by Tyris’ intriguing story of coming to this world, and by the death of their feathered long-time companion, the group had nearly forgotten about the scroll case! Gann finally spoke up about getting on with smiting evil, and the scroll case was opened:

“My children,
The time has come at long last for us to meet, though I fear it is under the direst of circumstances. A great evil is attempting to return to this land, and I have traced its roots here, to Hommlet. We must act quickly, for I feel that my actions are being observed by those who serve this darkness. When you receive this missive, make haste and meet me immediately at the…..”

The note was torn off at the bottom and smeared with blood. A strange symbol was drawn on the parchment, also in blood. It was a crude triangle, divided into three sections by what looked to be an upside-down letter “Y”. Tyris and Gann shared the concern of the members of the Order of the Eagle. This was not a good sign!

Willow, the druid, decided that the first order of business was to give Pyria a proper funeral. When she arrived in Hommlet, she had noticed that there was a well-tended grove across the street from the Inn. She suggested that they seek out the druid of the grove and request the rites of burial. She felt that their quest would be cursed while the spirit of their companion was at unrest. Endora wrapped the dead eagle in a bed sheet, and the party headed downstairs.

Entering the common room, the party was surprised at how busy the Inn of the Welcome Wench was at this time of morning. Almost every table was occupied by hungry patrons eagerly devouring their breakfasts. The group headed for the door with Endora carrying the remains of Pyria. As they were about to depart, they were stopped by the young barmaid. She demanded to know just where they thought they were going with property of the inn on their person.

Willow and Endora explained that they were off to the druid grove to bury the remains of a great eagle, and lifted the corner of the sheet so she could see. “We don’t do that kind of thing here,” the moody barmaid shouted. “Witchcraft and sacrifices are not welcome in our rooms. Especially on our linens! You’ll have to pay for that, and then you must leave!”

“Witchcraft!” Willow bellowed, and slammed her fist down on the counter top. “I would NEVER harm one of nature’s creatures. How dare you accuse me of such a thing!”

A conservative looking middle-aged woman appeared from the kitchen and asked to know what was going on. She looked perturbed. The barmaid pointed to the adventurers and accused them of destroying the property of the inn, and said that she was just about to have them thrown out. Endora explained their side of the story to the woman, and her face softened.

“Oh my,” she said. “I hope you’re not under the impression that dead birds appearing in the window is a regular occurrence here. We try to avoid such inconveniences to our patrons. Of course, the price of the linen will be removed from your expense report to compensate you for your unpleasant experience with us.”

The woman took the barmaid aside and appeared to give her a stern lecture about the treatment of customers, and understanding the strange ways of foreigners. The barmaid stalked off into the kitchen, and the slamming of pots and pans could be heard. The older woman approached the party once more. “You’ll have to excuse Maridosen,” she said. “She’s young and has SUCH a strong spirit. I really don’t know what we’re going to do with her.”

Unimpressed with her first encounter with humans outside her new circle of friends, Tyris decided that she’d keep an eye on this Maridosen. She didn’t like her at all! Most of the party decided it was time to move on to the grove, but Gann chose to stay at the inn. While he respected the Order’s wishes to give their companion a proper burial, he felt that his presence would be awkward and unnecessary at the ceremony.

In the absence of the rest of the group, Gann spoke with several of the patrons in the common room. He learned a little bit about the history of Hommlet, including its connection to the famed Temple of Elemental Evil incident from fifteen years earlier. It seemed a good percentage of the travelers through the small town were adventurers who were seeking adventure and fame near the temple proper. Most ended up leaving town disappointed. There has been no real adventure to be found near Hommlet since the forces of the temple had been vanquished more than a decade earlier. Still, the tourism of wealthy adventuring parties was good for the local commerce!

Gann also overheard an interesting conversation between a couple of local men. It seemed that they had spent a good amount of gold at the potion shop on the other side of town, and their order was several days past due. They had tried to reach the potion maker, but they were turned away by his daughter who said he wasn’t home and to come back later. This had happened three days in a row.

Meanwhile; Tas, Endora, Willow, Davok and Tyris headed across the street to the druid grove. On their way out the door, they took note of a man sitting on the front steps, leisurely smoking a pipe. Those that had been at the inn for a couple of days recognized the fellow as being a frequent visitor to the common room. He was sharply dressed in the attire of a successful fighter or mercenary, and had rough-looking angular features. The man stopped smoking long enough to give the party a polite nod. They ignored him and moved on.

Passing a wagon train in the street, which they also ignored, the party crossed into the grove of trees. The grove was kept up very nicely, with several gardens of new Spring flowers. A young boy was scrambling from flower bed to flower bed with a bucket of water. He looked exhausted. An old, long-bearded man was standing in the middle of a clearing doing nothing. Willow noted that, while the grove had obviously been well-maintained through the years, it seemed to be showing signs of recent neglect.

Willow approached the man and introduced herself. The man looked at her without interest and turned away. Then, looking like something important had just occurred to him, he turned back and smiled widely at the young druid. “Oh, yes. Hello,” he said. “My name is Jaroo. Welcome to my grove of trees. It’s a druid grove you know… because, well, I’m a druid you see! And this is my grove.”

“Ummm…. yeah,” Willow replied. She briefly introduced her companions and explained that they had come here seeking the rites of burial for their eagle friend. He had been killed, and his body desecrated. They wanted to put him to rest in a sacred place where his remains would be safe, and his spirit would be free. Jaroo listened intently, and said nothing. Several awkward moments went by before it dawned on him that maybe he should reply.

“Ok,” he said with finality.

Willow and Endora were starting to question the sanity of the old druid, and they prompted him to show them a proper spot where they could perform the burial. Jaroo thought for a moment before replying, “Why right here, of course. Here is a good spot for burial rites. Yes, a burial rites ceremony. Perfect thing for a dead eagle, isn’t it? Good idea. Let me fetch my burial ceremony things…” His voice trailed off while he disappeared into a small wooden hut constructed from the intertwined limbs of living saplings.

Tas and Davok chuckled as the women watched in disbelief. They started to discuss looking elsewhere to bury Pyria when Jaroo suddenly emerged from the hut with armloads of equipment. “Here we are,” he announced excitedly. “Got my burial ceremony things. Here’s a shovel, figured that would come in very handy for a burial, you think? And I got some books, and spices and other burial-type things here. Whatever you need. So… here you go, carry on.” Jaroo folded his hands and bowed his head, looking as reverent as possible.

Davok grabbed the shovel, and with just a couple mighty heave-ho’s, he had dug a hole more than deep enough to bury the remains of Pyria. Jaroo looked excited. “Such a GOOD idea. A burial ceremony. Yes, why didn’t I think of that.” He once again folded his hands and bowed his head in reverence.

The companions surrounded the grave as Willow prayed to the spirits of the wild to guide their friend safely to the afterlife. It was a very solemn moment, and everyone present… even Jaroo… was touched by her words. After her prayer, Willow asked Davok to place the remains in the grave. “Ok,” he replied. The mighty barbarian picked up the sheet containing their departed friend… and unceremoniously dumped him into the hole.

“Davok!” Willow screamed, and smacked him across the back of the head.

“Ummm, sorry,” he replied. He looked embarrassed, but chuckled slightly. “Thump,” he said quietly to himself, and chuckled again.

With that, the grave was filled and the party was prepared to leave the grove. Just then, the sound of an apparent ruckus emanated from the direction of the Inn of the Welcome Wench. Willow thanked Jaroo and, receiving no response, the party headed back towards the inn. They made a mental note to keep an eye on the strange druid in the future. None of them had a good feeling about him.

As the group cleared the grove, they saw the source of the disturbance. A young girl of nine or ten years was screaming loudly and clutching at the tunic of a sharply dressed man in official looking armor. Several of the party members recognized Elmo as the captain of the militia, who greeted them when they first arrived in Hommlet. His warm welcome, coupled with a stern warning about the consequences of starting trouble in his town, made a lasting impression on everyone who heard it. The spectacle was being observed by a small crowd of onlookers, including Gann and the man with the pipe.

Tas, Willow, Tyris and Davok joined Gann on the steps as he asked the smoking man if he knew what was going on. In a throaty whisper, the mercenary replied that he didn’t know who the girl was. He knew that the armored man was the local captain of the watch, and apparently the girl was frantic over the disappearance of her father a few days ago. He said that when the captain tried to reassure her that everything was fine, she threw a tantrum right here in the street.

Tas and Gann approached Elmo and asked him if they could be of assistance, while Endora, Willow and Tyris tried to calm the girl. Between sobs, she told them that her father had gone off on one of his adventures to the moathouse and never returned. He was supposed to be back three days ago, and he never left her alone to watch the shop for this long. She said that customers kept coming to her wanting their potions from Daddy, and she didn’t know what to say to them. She was frightened and sure something was wrong, and she couldn’t make anybody listen to her. The women were very understanding, and the girl finally stopped wailing and settled into a routine of rapid, shaky deep breaths.

Meanwhile, Tas and Gann were pulled off to the side by Elmo. He told them that Spugnoir, the local potion maker, tended to go off on silly “adventures” every few weeks to “protect us from the forces of evil that would undoubtedly return one day.” Elmo explained that Spugnoir had once been a brave adventurer, and he just couldn’t let the past die. Elmo proudly announced the he, himself, had been at the fall of the temple fifteen years ago and assured the men that the evil there had been permanently defeated, and the moathouse was destroyed. “Nothing more than an occasional cluster of hobgoblins holing up in the temple grounds... not worth getting all excited about it. They don’t bother us, we don’t bother them. Really, I want the people of this town to feel safe, so I don’t like it when Spugnoir goes on an on about the ‘return of evil forces’. I’d like to keep this quiet.”

Gann asked Elmo about Spugnoir’s latest adventure out to the moathouse. “To tell you the truth, Spugnoir’s never been gone this long. There’s nothing out there, so he always comes back within a day or two and announces that he’s assured our continued safety. This time, he has me a bit worried.”

“Oh, my god. He’s dead!” Tas announced loudly, inspiring a new round of convulsive wailing from the girl, whose name was Renne according to Elmo. The women glared at Tas viciously and went back to trying to ease the girl’s grief. At that time, the mercenary with the pipe stepped in to intervene.

With his throaty, accented whisper he stated, “My name is Chatrilon Unosh. Those who travel in my company often refer to me as ‘Chat’, though I don’t really care for the name myself. I am a roaming adventurer who decided to try my luck in the famed town of Hommlet. I’ve just come from this moathouse, of which the girl speaks, and I can assure you that there is nothing there, save a few rats. You’d be wasting your time looking for her father there.”

Elmo stated that this increased his worry further, as Spugnoir wasn’t known to ever travel beyond the area of the moathouse. “Yup, he’s dead alright!” bellowed Tas. Much wailing and gnashing of teeth ensued, accompanied by the venomous glares of Endora, Willow and Tyris.

Chatrilon said that he had gone by the Temple of Elemental Evil on his way into town about a week and a half ago. “The place is overrun by hobgoblins,” he said. “I wouldn’t mind traveling out there with you to take a few hobgoblin heads and look for this potion maker. If that is your decision, then my sword is with you.” Renne ran over to the men and started pounding on Elmo’s chest again.

“He’s NOT at the temple, he went to the moathouse like he always does. You have to go find him there. You HAVE to,” she screamed.

“The girl’s obviously upset and irrational,” Chatrilon said. “Isn’t there somebody that should be taking care of her while her father is still… unavailable? Like I said, I’ve been to the moathouse within the past three days, and it is empty. This man would not have run into anything dangerous there. I’ll be finishing my breakfast inside if you decide to go to the temple.” Chat left the conversation and went inside.

“Why yes,” Elmo replied. “Haunor is Spugnoir’s assistant. I’ll have someone take the girl to him while this… situation… is brought under control.”

The party gathered around Renne and assured her that they would find her father, and that everything would be just fine. A couple of the townsfolk came by to take Renne to Haunor, and Elmo ordered the rest of the crowd to disperse before taking his leave.

“I’m hungry,” announced Davok. They had forgotten, with all of the excitement of last evening and this morning, none of them had eaten. For the mighty Davok, and his even mightier appetite, this just would not do! The party adjourned to the common room of the Inn of the Welcome Wench to discuss their plans for finding Spugnoir over a hot breakfast. As they made their way to the only empty table, Gann took note of Chatrilon, who was eating his own breakfast at the counter.

After ordering, Endora expressed her distrust of the mercenary. She didn’t like his arrogant attitude, and she thought he was trying to hide something that may have been going on at the moathouse. Tyris and Willow agreed. Endora backed her opinion by stating that she detected a foul aura surrounding the man. She sensed evil in him. Davok and Gann ate in silence, and nobody had noticed that Tas was no longer seated at the table.

The stealthy halfling had crept, unnoticed, across the bustling tavern area and ducked under the counter by Chatrilon’s side. With fingers as light as a summer breeze, Tas popped open the belt pouch at Chatrilon’s hip, and took off in a hurry with the scroll that fell to the floor. The mercenary never turned his attention away from his morning meal.

Tas scurried back into his seat at the table and joined back in the conversation. “Yep,” he said. “I vote that we most definitely should not ask that Chat fellow to join us. In fact, I say we should leave very quickly, as soon as I finish… hey, where’s my breakfast?” Davok leaned to the side and covered his mouth in an unsuccessful attempt to stifle the large belch that came as a result of his hearty double meal.

After breakfast, the companions headed across the bridge to the Old Trading Post. Most of them had already been there once this week to re-stock after the long journey to Hommlet. Joman Dart met them at the counter, and the gruff old halfling scurried around his shop gathering the items requested by the party. He never stopped making wisecracks about the “adventuresome tourists” who kept his coffers full stocking up for their fruitless quests around Hommlet and the defunct Temple of Elemental Evil.

After replenishing their ammunition and rations, the Order of the Eagle, along with their new friends Gann and Tyris, marched back across the bridge and out of town. In their quest to discover the whereabouts of the missing potion maker, they hoped to find some clue as to the whereabouts of their mentor, The Eagle.
 

Chapter 2: Walk in the Woods

Chapter Two - Walk in the Woods

27 Coldeven, Noon:

The companions walked out past the newly built fortress that marked the southern edge of Hommlet, and into the wilderness beyond. Joman had informed them that the trip to the moathouse would take several hours, but they could expect to reach their destination before dark if they kept up a decent pace. The group marched in silence, their individual thoughts shrouded in darkness. The members of the Order of the Eagle feared for the life of their master and life-long friend. Gann Tolar was concerned about the apparent influence of evil spreading rapidly across the land. Tyris felt lost and afraid in this strange new world that seemed so alien to her. Only Davok seemed content as he munched on another piece of dried fruit bread that he had purchased at the old trading post.

After about three hours of steady marching, the road spilled out into a wide clearing as it crested a low rise. Willow called a halt as she noticed that a large number of small forest creatures were scrambling out from the underbrush, approximately thirty feet behind the party and to the left. Weapons were raised, and Gann started to move slowly towards the tree line to investigate. The forest went deathly silent for a split second before a man-sized insect creature crashed out of the bushes several meters in front of Gann.

“Ankheg!” yelled the cleric as he raised his mace in a salute of honor toward his foe. Before he or the creature could move, Tas and Endora had each fired an arrow deep into its flank. It reared its head in pain and rage and turned to charge the party…. just in time to catch Gann’s mighty weapon crashing through its skull. It’s head exploded in a shower of sticky goo, which splattered across Gann’s chest. It quivered for a moment, and fell to the ground with a heavy, wet thud.

The party had no time to celebrate their first victory together in battle. They watched helplessly as Gann clutched at his throat, choking and gasping for fresh air. “Acid,” he croaked, as the ankheg’s corrosive fluids ate away at his chest piece. Noxious plumes of yellow smoke rose from his chest, and straight into his face, as he struggled to remove his tunic and armor. As he flailed blindly about, a second figure came charging out of the woods straight towards the vulnerable cleric.

“Yaaaaaaaaaaaah!” bellowed the lone human figure as he plowed his way through the undergrowth. With a wild look on his face and a dagger held aloft, in position for a deadly strike, the man charged straight towards Gann Tolar. Acting on instinct, Willow fired a single bullet from her sling at this newly arrived threat. The speeding stone struck the man square on the kneecap.

“Owieeee!” he yelled, clutching his wounded knee. “Wutcha do that for. Ooooh… ow!” The man hopped around in circles in a most comical fashion for a moment or two, until his eyes caught site of the dead insect beast before him. Suddenly forgetting about his injury, the odd fellow gripped his dagger once again in both hands and plunged it to the hilt into the ankheg’s back. With a triumphant look on his face, he removed his weapon, wiped it off in the dirt and slid it back into its sheath. “I got ‘im, I did,” he exclaimed. “I got ‘im yes indeed. Me name’s Del the trapper, a trapper I am. Got me squirrels and foxes and badgers I do. If a pelt ya need, a trapper I am. Got me squirrels and foxes and badgers. Now I got me one o’ these big bugs too… weeooo!”

“Pardon me,” said Gann in a grim monotone, finally able to breathe. “This is our kill. It was I who slew this creature.”

“No it wasn’t,” said Del. “I killed it meself with me mighty dagger, I did. Ya saw me too, ya did. I killed it with me dagger, just like I killed me squirrels and foxes and badgers.” The old fool bent over the beast and started prying off a piece if its shell. The rest of the party approached and started to gather around behind Gann, who was growing red in the face.

He picked up his mace and approached the old man with fire in his eyes. “Excuse me, sir,” the cleric began in a venomous tone. “This is our kill, and you have no right to claim it as your own. Now if you’ll kindly step aside…”

“I killed the big bug with me dagger,” Del retorted with glee. “I got me squirrels and foxes and badgers, and now I got me this big bug, I do. Weeooo.”

“If you don’t stand aside, you’ll have my mace in your face!” shouted Gann indignantly.

Del stared at Gann for a moment, and then diverted his attention to Tyris. “Not very friendly, is he lass? But you, pretty thing you are, you are. You could use a pelt from Ol’ Del, could ya? Got squirrels and foxes…”

“…and badgers, I KNOW,” Tyris finished for him.

“This guy’s an idiot,” said Tas. The halfling’s sharp eyes had already appraised Ol’ Del’s meager possessions and, seeing nothing of value or interest, he quickly lost interest in the conversation. “I say we ditch him and keep going.”

“Maybe he can help us,” suggested Endora. “Ummm Del ? We’re looking for someone who is missing somewhere around the moathouse. Maybe you’ve seen him. Do you know a man from Hommlet by the name of Spugnoir?”

“Spoooooooooonwaaaaaaaar,” cooed Del happily. “Of course I knows Spooooonwaaaar, I do. He buys me pelts from me, he does. Me squirrels and foxes AND me badgers he buys. ‘Tis to make me go away, says he, he says. Yes, I do, I know Spoooonwaaaaar.”

“Well, have you seen him?” asked Willow , Tyris and Gann simultaneously.

“A week ago, I did. He boughted me pelts. He went to the moathouse, but I don’t go there. Nope, nope, nope. I’m a trapper, I am. Only things walkin’ around the moathouse are already dead, yes they are. Not gonna kill ‘em again, not me. Just got me squirrels….,” seeing the look in Gann’s eye, Ol’ Del finished quickly, “… and badgers too.”

Gann grabbed the old man and glared at him. “Did you say the dead were walking around!?” Del looked back at him with a mixture of fear and confusion, but for once didn’t say a word. Gann tried a new tactic. “Tell me what you know, and I’ll let you keep the ankheg.”

Ol’ Del thought about this for a minute, took a deep breath and considered how to respond. With all the seriousness he could muster, he looked Gann square in they eye, leaned close and said, “I…. don’t know…. what an awwwwnkheg is!”

Disgusted, Gann pushed Del away and gathered his things. The party agreed that they were wasting valuable daylight with this crazy old coot, and they prepared to move on. As they continued down the road, they heard Ol’ Del holler after them, “Good bye, then. Remember Ol’ Del if ya need any pelts, ya do. If ya need a squirrel or a fox or a badger. And mind yerself around the dragon. Buh bye, now!”

The group paused for a moment. Gann shook his head slowly, and they kept walking. According to their information, they still had three or four more hours to go before they reached the moathouse. They couldn’t afford any more interruptions if they wanted to arrive before night took them. They resumed their silent march, until Tas piped up an hour later. “Did he say dragon?”
 


Chapter 3: The Moathouse, Part One

Next session is June 29th!!!

Chapter 3 - The Moathouse

27 Coldeven, Dusk:

The forest became increasingly dark as the party approached the vicinity of the moathouse. The trees seemed larger, and more ominous. The undergrowth, though apparently long dead, was incredibly dense and virtually impassible. Nothing moved, not even the wind. In the dying light of the setting sun, eerie shadows put the friends on edge.

Just as Willow was about to express a desire to set up a guarded campsite on the road, the moathouse finally came into view. The road had curved to a point where the structure could be seen just a few hundred yards ahead, and at the bottom of a steep hill. The small fortress lay in ruins. From their vantage point, the party could see that there had once been an upper level, which had collapsed in on itself at some point in the distant past. Willow pointed down the hill and said, “Look, there’s a courtyard just inside the walls. That looks like a safe place to stop for the night.” Endora voiced her assent, and the rest of the group nodded in agreement.

The terrain between the building’s entrance and where the party now stood was littered with more of the dense shrubs and briars that they had seen along the way. It seemed that the only reasonable way to reach their destination would be to stay on the road, which would lead them more than a mile to the south before doubling back around the other side of hill, and back towards the moathouse. It would be quite dark by the time they reached the courtyard.

Gann and Davok led the way, and before long the party had made it to the front of the moathouse. “Look, the draw bridge is down,” noted Willow . “Let’s get inside and set up camp, quickly. It’s been a long day, and we all need the rest and a hot meal.” The party marched single file across the narrow stretch of dirt between the murky water of the moat, and the dense forest.

Without warning, a bulbous green mass lurched out of the moat and lunged at Tas. An enormous, sticky pink tongue shot out of the thing’s mouth and attempted to pull the halfling in. “Ack!” he shouted, and managed to bat it away. “A giant frog?!?”

Weapons were drawn, and the group closed in on the creature. Neither Tas’s dagger, nor Endora’s arrows could pierce the thing’s tough, slimy skin. It lumbered out of the water, and focused its attention again on the bite-sized rogue. The tongue shot out once more, and this time it managed to get a grip on Tas! He was yanked violently off of his feet and straight into the wide, amphibious mouth of the frog. Tas made a grab for the creature’s nostrils, and he hung on for dear life to avoid being swallowed whole.

Davok moved in with his axe and took a mighty swing, but his blade was turned aside and it slid across the slippery hide. The barbarian frowned with frustration. That blow should have cut this thing cleanly in two!

Gann shook his head and shrugged. “THIS is how you kill a frog,” he said with confidence and authority. The cleric took a single step forward, and buried his war mace between the thing’s eyes. With a sickening crunch, the monster’s skull caved in, and the thing dropped like an enormous wet sponge. Gann walked away with a satisfied grunt as Tas kicked and squirmed his way out of his slimy predicament.

Not wanting to face any more threats out in the open, the party headed swiftly for the rickety drawbridge on the southwest corner of the building. The rotted wooden planks sagged across the moat, and the whole structure looked like it might not even be able to hold the weight of a halfling. Gann started working on finding another way across, when Willow suddenly spoke up. “Look,” she said. “It looks like the bridge has been repaired! I thought this place was abandoned.”

“It’s true,” Gann verified Willow ’s observation. “See here. Three new boards have been laid out to reinforce the bridge. Someone has been here recently. We should be careful. Evil may be about!” The cleric had an eager look in his eye as he thumped the head of his mace into his palm several times. Tas strolled past Gann into the moathouse courtyard. Gann turned and followed, with the rest of the party close behind.

The courtyard was spacious, and opened into the night sky. There were small piles of rubble from the collapsed upper level here and there, but the stony earth was mostly clear of debris. Tas caught sight of something glinting in the moonlight, and moved swiftly to investigate. A strange curved dagger lay near the northeast corner of the courtyard, at the base of a wide set of granite steps. Tas was so focused on the dagger, that he failed to see the bigger picture.

“Blood,” exclaimed Gann, approaching the spot where Tas was kneeling. The halfling pocketed the blade and stepped back to see what Gann was talking about. A deep brown stain soiled the stones on the ground, and it led up the steps and into the darkness beyond. “It’s fairly fresh, too. See, it’s dry, but it hasn’t yet begun to flake away. It can’t be more than a couple of days old, at most.”

Nervously, the friends began to unpack their belongings, and set up a campsite. Tyris removed her backpack and, much to everyone’s surprise, a tiny red dragon popped out and began to hover near her head. “Meet Fihm,” Tyris announced proudly. “He’s a pseudodragon. I never go anywhere without him, but I guess he’s been too scared to show himself before now… y’know, with the whole unplanned journey to an alien plane of existence, and all.”

“Shhhh!” hissed Willow . Does anyone else hear that?

“I do,” replied Endora. “It’s a rhythmic sound. Like a whoosh… whoosh…. whoosh. What is that?”

“We’re surrounded by a moat,” Tyris reasoned. “It’s probably the water lapping up against the building, or something. Fihm, why don’t you go check it out?” The pseudodragon fluttered off, and Tyris established an empathic link with her familiar. “Let me know if you find anything, and come straight back if there is any danger!”

Davok sat on the rocky ground and tore into his rations as the rest of the companions laid out their bedrolls. Willow gathered some loose rocks and formed a circle for a campfire, and Endora salvaged some dry wood from the ruins of the second level. Within minutes, a small fire was lit, and then Gann decided to make plans for establishing a watch. Before he could speak, however, Tyris called for a hush.

“Fihm’s found something!” she exclaimed. “What is it, Fihm. What do you see?”

“Daddy,” came the reply. Only Tyris could hear it, in her mind.

She relayed the message to her friends. “He says he’s found daddy. He must mean Spugnoir! He found little Renne’s daddy! He’s here, we should go look for him...”

“Not so fast,” Gann said. “Remember what that crazy Ol’ Del said out on the road… something about a dragon? The little lizard just might be talking about HIS daddy! Tyris, can you find out anything else?”

“I’ll try,” she promised. “Fihm, where is daddy? Can you see him now?”

”Here,” Fihm declared.

“Is daddy alive, Fihm? Is he Ok?”

“Awake” was the reply.

“Fihm, this is important. Who is daddy? Is it YOUR daddy you see? Is daddy like you?”

“Oops, not MY daddy.”

Tyris sighed with relief. “It’s Ok. It’s not his daddy he sees, so it must be Spugnoir.”

Gann wasn’t convinced. “How smart is that little thing? Maybe he just figured out that the dragon wasn’t really his daddy? How can we be sure? We need to know more about this ‘daddy’ character. Could be evil!”

Tyris groaned. She was anxious to find out what Fihm had found. She was excited about the idea of rescuing Spugnoir quickly and getting away from this place. Resignedly, she asked again. “Fihm, tell me more about daddy. Is he like me? Or is daddy big?”

“…..”

“Fihm? Are you Ok, Fihm?”

….”Tee hee hee,” the little dragon’s giggle echoed inside her head.

“Why that little brat!” Tyris announced. “He thinks this is some kind of game. He’s just laughing at me. I think that’s about all we’re going to get from him.”

Meanwhile, Tas was staring transfixed into the blackness at the top of the stairs. Slowly and silently, he tiptoed forward. After making his way up the first couple of steps, he could see that the dark hole was once covered by and immense pair of double doors. The door on the left was hanging at a lopsided angle from its top hinge. The other was missing completely. Creeping onward, careful not to make a sound, Tas made it to the top of the stairs while his companions watched from below. With a single, stealthy motion, the rogue slipped inside the immense chamber and pressed his back against the wall.

The silent darkness exploded.

A blast of lightning pierced the black night and shattered the remaining door. Fragments of burned wood showered down upon the stunned adventurers below. Tas, sensing the impending danger, tumbled out of the way at the last second, and narrowly avoided being charred by the explosion. In that instant, during the brief flash of light, the rogue caught sight of something that made his blood run cold. He was alone… in the dark… with a dragon! The halfling sprinted to the back of the chamber, where an arrow slit allowed a thin beam of moonlight to penetrate the inky blackness of the dragon’s lair. He drew his crossbow and crouched, biding his time.

Outside, the rest of the party was already springing into action. Gann was the first to react, and he charged up the stairs towards his foe, his mace held high. With both doors now gone, the night sky provided just enough light to see the outline of a large, reptilian head inside the room. With an elated war cry, the armored cleric swung with all of his might and smashed his weapon into the evil face of the beast. It bounced off the dragon’s scales with a painful vibration, which caused Gann to momentarily stagger. “Uh Oh,” he said, realizing he’d done more harm to himself than his enemy. With a quick snap of his powerful jaws, the dragon opened up a deep gash across Gann’s chest, from his left shoulder to his right hip. “We’re in trouble,” he moaned.

More terrified than she’d ever been in her life, Tyris ran to the bottom of the stairs, muttering arcane words of power and waving her hands in the air. A ball of dancing lights flew from her fingers at the speed of thought and surrounded the dragon’s face. The beast raised an eyebrow in amusement and sharpened his claws on the stone floor. Suddenly, the monster’s eyes snapped shut tight as a stinging wad of sticky paste hit him square in the face. Willow smiled at her handiwork as the blinded monster screamed in rage.

Endora rushed into the room and to the rear of the beast, and she sliced a chunk of flesh from its flank. The dragon bellowed in pain and leaped into the air. With two great thrusts of his powerful wings, he disappeared into the pitch blackness above. Davok, Willow and Tyris joined the others in the open doorway, eyes peeled and weapons ready. Tas remained in the corner, clutching his crossbow.

The room went silent for a moment, and then Gann Tolar, cleric of St. Cuthbert, muttered a short prayer to his deity. The chamber was bathed in a warm light that centered on Gann. In the light, the party could see that the rubble and wreckage had been cleared out, and it was piled high on top of support beams that had been laid across the ceiling. What appeared to be nothing more than an impenetrable pile of timbers from the outside turned out to be a cleverly disguised grand hall within! That wasn’t all that Gann’s light spell revealed. The bloated, half eaten corpse of a man, who had been dressed in ochre colored robes, lay crumpled on the floor. The unfortunate fellow’s dead hand still clutched a war mace over what remained of his chest. Tas scrambled out from his corner for a moment to retrieve the weapon, then retreated once again to the wall.

“There he is!” yelled Endora. She dropped her sword to the floor with a clatter, and in one swift motion she drew her bow and fired an arrow at the dragon. Tucked in his perch, surrounded by broken timbers, the young blue didn’t even flinch as the projectile disappeared harmlessly into a dark crevice.

The sound of the bowstring was all that the creature needed to pinpoint his next target, and another volley of lightning was unleashed on the group. The friends scattered, but Davok wasn’t fast enough. The blast took him full in the chest and hurled him spinning backwards through the air. He landed in a smoldering heap in the corner. Amazingly, the tough half-orc rose to his feat and dusted himself off. With a vicious snarl, he leveled his longbow at his target and fired. The deadly arrow pierced the dragon’s already injured eye, and the resulting shriek of pain filled everyone in the hall with a mixture of fear and elation. The monster had been hurt, and if it could be hurt, it could be killed!

Tyris launched a spinning sphere of flame towards the dragon’s perch as the others pumped arrows into the hole. With every impact, the creature screamed and writhed in agony. When Tyris’ spell erupted in the thing’s face, it could take no more. The dragon dug in with his claws and launched himself through the air towards the open door. As he passed overhead, the force of his movement bowled Gann over and he slid across the floor. Flying blindly and in a state of irrational rage, the huge beast missed his mark and smashed into wall, just west of the doorway. As he spun out of control, his great tail struck Tyris and she was thrown backwards down the stairs.

The moment the mammoth living projectile slid to a stop in the doorway, it was surrounded by members of the Order of the Eagle, hacking and slashing for all they were worth. Once again, Gann stepped up to look the dragon in its bloodied eye before delivering a stunning blow with his mace. The momentum of the weapon caused the dragon’s head to jerk to the side and smack into the wall, loosening the mortar. The young blue growled menacingly, and it spoke! “That’s the second time you’ve struck me in the face with your stick, little holy man. You shall not have a chance at a third attempt!”

Gann, surprised by this announcement in perfect, in fact elegant, common, responded with the first thing that came to mind. “Uhhhh…..” The dragon swiped at Gann with a razor sharp claw, and was about to bite the cleric in two, when it suddenly bellowed in shock and pain as another flaming sphere rolled up its back and exploded. If he could see, he would have noticed Tyris back on her feet in the middle of the courtyard, smiling at him triumphantly.

Knowing he was in mortal danger, and lacking the strength to fly, the dragon scrambled for the moathouse entrance. As he turned to flee, the companions tore into his flank with a vicious flurry of attacks. Tas, who had been watching quietly from his corner, finally fired his crossbow. The bolt disappeared into the monster’s throat with a bloody splat. The top of the stairs were left covered in blood and dragon flesh. Weak and horribly wounded, the monster stumbled down the stairs and he clawed his way to the drawbridge. Before he could slip away into the night, Tyris launched a final flaming sphere at his hind side. When the flash dissipated, the young sorceress from another world savored her first true victory as she watched the charred corpse topple lifelessly into the moat.

Far too weary to celebrate, the companions shuffled weakly back to their campsite to minister to each other’s wounds. Gann and Endora provided healing, while Willow coaxed the life back into their campfire. They sat in relative silence, reflecting on what had just happened. “We killed a dragon,” Davok pointed out.

“Mmm hmmm,” Willow answered, nodding.

“Yup,” Gann added, ending the conversation.
 

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