I DM'd a solo campaign that was very successful using this paradigm. I took source material from the now defunct Young Hercules series and Final Fantasy Tactics (for the PSX). In my version, the "hero" is the Paladin-prince of the local King; he chooses to go to "public school" instead of the nobles' training house, preferring to spend his time among "his" people. The NPC cast was recurring (much like the Scooby gang on Buffy and eventually became his permanent adventuring troupe.Lorthanoth said:Back to School - difficult to pull off well I should imagine in D&D, but a campaign (which at least in the beginning) the characters are all students (young adults) - although they of course would be able to pursue adventures in the wider university town as well as on the college grounds.
Aw, I dig this. It's such a common fiction shtick for the heroes to be struggling to stop someone else from achieving immortality or resurrection. I'd love to turn that on its head. I never liked the whole traditional objection to "playing God" or obtaining "power/knowledge not meant for mortals".Jürgen Hubert said:Fantasy Transhumanists: The PCs strive for immortality in some form or another, and have created a mutual support group - especially since the authorities (religious or secular) frown on such activities.